mirror of
https://github.com/flame-engine/flame.git
synced 2025-11-03 04:18:25 +08:00
* rename animation stuff * rename sprite animation component * pr stuff
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@ -2,8 +2,8 @@ import 'package:flame/gestures.dart';
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import 'package:flutter/gestures.dart';
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import 'package:flame/flame.dart';
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import 'package:flame/game.dart';
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import 'package:flame/animation.dart' as flame_animation;
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import 'package:flame/components/animation_component.dart';
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import 'package:flame/sprite_animation.dart';
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import 'package:flame/components/sprite_animation_component.dart';
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import 'package:flutter/material.dart';
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void main() async {
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@ -16,7 +16,7 @@ void main() async {
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}
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class MyGame extends BaseGame with TapDetector {
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final animation = flame_animation.Animation.sequenced(
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final animation = SpriteAnimation.sequenced(
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'chopper.png',
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4,
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textureWidth: 48,
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@ -28,7 +28,8 @@ class MyGame extends BaseGame with TapDetector {
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void addAnimation(double x, double y) {
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const textureWidth = 291.0;
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const textureHeight = 178.0;
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final animationComponent = AnimationComponent.sequenced(
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final animationComponent = SpriteAnimationComponent.sequenced(
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291,
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178,
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'creature.png',
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@ -40,6 +41,7 @@ class MyGame extends BaseGame with TapDetector {
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loop: false,
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destroyOnFinish: true,
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);
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animationComponent.x = x - textureWidth / 2;
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animationComponent.y = y - textureHeight / 2;
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@ -55,12 +57,15 @@ class MyGame extends BaseGame with TapDetector {
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size = screenSize;
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const s = 100.0;
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final animationComponent = AnimationComponent(s, s, animation);
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final animationComponent = SpriteAnimationComponent(s, s, animation);
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animationComponent.x = size.width / 2 - s;
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animationComponent.y = s;
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final reversedAnimationComponent =
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AnimationComponent(s, s, animation.reversed());
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final reversedAnimationComponent = SpriteAnimationComponent(
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s,
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s,
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animation.reversed(),
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);
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reversedAnimationComponent.x = size.width / 2;
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reversedAnimationComponent.y = s;
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