Files
Renan 23f13c395a Improvement(#419): Rename animation to sprite animation (#429)
* rename animation stuff

* rename sprite animation component

* pr stuff
2020-08-06 01:21:20 +01:00

76 lines
1.9 KiB
Dart

import 'package:flame/gestures.dart';
import 'package:flutter/gestures.dart';
import 'package:flame/flame.dart';
import 'package:flame/game.dart';
import 'package:flame/sprite_animation.dart';
import 'package:flame/components/sprite_animation_component.dart';
import 'package:flutter/material.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Flame.images.loadAll(['creature.png', 'chopper.png']);
final Size size = await Flame.util.initialDimensions();
final game = MyGame(size);
runApp(game.widget);
}
class MyGame extends BaseGame with TapDetector {
final animation = SpriteAnimation.sequenced(
'chopper.png',
4,
textureWidth: 48,
textureHeight: 48,
stepTime: 0.15,
loop: true,
);
void addAnimation(double x, double y) {
const textureWidth = 291.0;
const textureHeight = 178.0;
final animationComponent = SpriteAnimationComponent.sequenced(
291,
178,
'creature.png',
18,
amountPerRow: 10,
textureWidth: textureWidth,
textureHeight: textureHeight,
stepTime: 0.15,
loop: false,
destroyOnFinish: true,
);
animationComponent.x = x - textureWidth / 2;
animationComponent.y = y - textureHeight / 2;
add(animationComponent);
}
@override
void onTapDown(TapDownDetails evt) {
addAnimation(evt.globalPosition.dx, evt.globalPosition.dy);
}
MyGame(Size screenSize) {
size = screenSize;
const s = 100.0;
final animationComponent = SpriteAnimationComponent(s, s, animation);
animationComponent.x = size.width / 2 - s;
animationComponent.y = s;
final reversedAnimationComponent = SpriteAnimationComponent(
s,
s,
animation.reversed(),
);
reversedAnimationComponent.x = size.width / 2;
reversedAnimationComponent.y = s;
add(animationComponent);
add(reversedAnimationComponent);
}
}