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refactor!: Make TextElement more usable on its own (#2679)
This is part of my ongoing effort to simplify the text rendering pipeline. My ultimate goal is to: * get rid of renders * rename formatters to renderers * make the interface complies to both All details are specified here: https://github.com/flame-engine/flame/pull/2663 As a first step to break down that huge PR, this makes a small change to TextElements to make them more useful This PR will: ### rename render -> draw draw becomes the "internal", underlying impl, raw method, that just draws the element w/ any custom options ### add a new render method that takes in more options this does not need to be extended by every impl. this is for end users and accepts parameters like position and anchor to be more in line with the renderer interface This is technically a breaking change but should have no effect for users, unless you are creating your own custom `TextElement`s. In that case, to migrate: * rename your `render` method to `draw`
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@ -250,7 +250,7 @@ class KeyboardKey extends PositionComponent {
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void render(Canvas canvas) {
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if (visible) {
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canvas.drawRRect(rect, borderPaint);
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textElement.render(canvas);
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textElement.draw(canvas);
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}
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}
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}
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