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bump version + formatting
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@ -1,4 +1,6 @@
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## next
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## 0.14.0
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- Adding Timer#isRunning method
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- Adding Timer#progress getter
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@ -62,7 +62,7 @@ Just drop it in your `pubspec.yaml`:
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```yaml
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dependencies:
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flame: ^0.13.1
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flame: ^0.14.0
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```
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And start using it!
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@ -11,9 +11,9 @@ void main() async {
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runApp(game.widget);
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Flame.util.addGestureRecognizer(TapGestureRecognizer()
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..onTapDown = (TapDownDetails evt) {
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game.addAnimation();
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});
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..onTapDown = (TapDownDetails evt) {
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game.addAnimation();
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});
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}
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class MyGame extends BaseGame {
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@ -21,7 +21,8 @@ class MyGame extends BaseGame {
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textureWidth: 48, textureHeight: 48, stepTime: 0.15);
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void addAnimation() {
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final animationComponent = AnimationComponent(100, 100, animation, destroyOnFinish: true);
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final animationComponent =
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AnimationComponent(100, 100, animation, destroyOnFinish: true);
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animationComponent.x = size.width / 2 - 50;
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animationComponent.y = 200;
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@ -4,7 +4,7 @@ import 'package:flame/animation.dart' as flame_animation;
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import 'package:flame/components/animation_component.dart';
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import 'package:flutter/material.dart';
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void main() async{
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void main() async {
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final Size size = await Flame.util.initialDimensions();
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runApp(MyGame(size).widget);
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}
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@ -46,7 +46,6 @@ class MyGame extends BaseGame {
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}
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void _start() async {
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Flame.audio.disableLog();
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Flame.audio.load('boin.mp3');
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Flame.audio.loop('music.mp3', volume: 0.4);
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@ -39,7 +39,8 @@ class MyGame extends Game {
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@override
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void render(Canvas canvas) {
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textConfig.render(canvas, "Countdown: ${countdown.current.toString()}", Position(10, 100));
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textConfig.render(canvas, "Countdown: ${countdown.current.toString()}",
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Position(10, 100));
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textConfig.render(canvas, "Elapsed time: $elapsedSecs", Position(10, 150));
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}
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}
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@ -7,7 +7,8 @@ class AnimationComponent extends PositionComponent {
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Animation animation;
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bool destroyOnFinish;
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AnimationComponent(double width, double height, this.animation, { this.destroyOnFinish = false }) {
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AnimationComponent(double width, double height, this.animation,
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{this.destroyOnFinish = false}) {
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this.width = width;
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this.height = height;
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}
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@ -23,7 +24,6 @@ class AnimationComponent extends PositionComponent {
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double textureY = 0.0,
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double textureWidth,
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double textureHeight,
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this.destroyOnFinish = false,
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}) {
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this.width = width;
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@ -1,4 +1,3 @@
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/// Simple utility class that helps handling time counting and implementing interval like events.
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///
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class Timer {
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@ -8,7 +7,7 @@ class Timer {
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double _current = 0;
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bool _running = false;
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Timer(this._limit, { bool repeat = false, void Function() callback }) {
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Timer(this._limit, {bool repeat = false, void Function() callback}) {
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_repeat = repeat;
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_callback = callback;
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}
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@ -1,6 +1,6 @@
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name: flame
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description: A minimalist Flutter game engine, provides a nice set of somewhat independent modules you can choose from.
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version: 0.13.1
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version: 0.14.0
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author: Luan Nico <luannico27@gmail.com>
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homepage: https://github.com/luanpotter/flame
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