Files
Unity/src/unity.c
Jakob Holderbaum 5fbc23e856 Print an EOL before printing the TestResult while executing the spec
By printing this newline, the filepath of the failing assertion does not get
preceded by the dot which represents a running test.

This gives the advantage, that the complete output of unity can be used as it is
with a makefile in vim. Every error gets displayed in the quickfix and you can
jump appropiately.
2014-02-16 11:13:38 +01:00

1148 lines
34 KiB
C

/* ==========================================
Unity Project - A Test Framework for C
Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
[Released under MIT License. Please refer to license.txt for details]
========================================== */
#include "unity.h"
#include <stdio.h>
#include <string.h>
#define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; UNITY_OUTPUT_CHAR('\n'); longjmp(Unity.AbortFrame, 1); }
#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; UNITY_OUTPUT_CHAR('\n'); longjmp(Unity.AbortFrame, 1); }
/// return prematurely if we are already in failure or ignore state
#define UNITY_SKIP_EXECUTION { if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != 0)) {return;} }
#define UNITY_PRINT_EOL { UNITY_OUTPUT_CHAR('\n'); }
struct _Unity Unity = { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , {{{ 0 }}} };
const char* UnityStrNull = "NULL";
const char* UnityStrSpacer = ". ";
const char* UnityStrExpected = " Expected ";
const char* UnityStrWas = " Was ";
const char* UnityStrTo = " To ";
const char* UnityStrElement = " Element ";
const char* UnityStrByte = " Byte ";
const char* UnityStrMemory = " Memory Mismatch.";
const char* UnityStrDelta = " Values Not Within Delta ";
const char* UnityStrPointless= " You Asked Me To Compare Nothing, Which Was Pointless.";
const char* UnityStrNullPointerForExpected= " Expected pointer to be NULL";
const char* UnityStrNullPointerForActual = " Actual pointer was NULL";
const char* UnityStrInf = "Infinity";
const char* UnityStrNegInf = "Negative Infinity";
const char* UnityStrNaN = "NaN";
#ifndef UNITY_EXCLUDE_FLOAT
// Dividing by these constants produces +/- infinity.
// The rationale is given in UnityAssertFloatIsInf's body.
static const _UF f_zero = 0.0f;
#ifndef UNITY_EXCLUDE_DOUBLE
static const _UD d_zero = 0.0;
#endif
#endif
// compiler-generic print formatting masks
const _U_UINT UnitySizeMask[] =
{
255u, // 0xFF
65535u, // 0xFFFF
65535u,
4294967295u, // 0xFFFFFFFF
4294967295u,
4294967295u,
4294967295u
#ifdef UNITY_SUPPORT_64
,0xFFFFFFFFFFFFFFFF
#endif
};
void UnityPrintFail(void);
void UnityPrintOk(void);
//-----------------------------------------------
// Pretty Printers & Test Result Output Handlers
//-----------------------------------------------
void UnityPrint(const char* string)
{
const char* pch = string;
if (pch != NULL)
{
while (*pch)
{
// printable characters plus CR & LF are printed
if ((*pch <= 126) && (*pch >= 32))
{
UNITY_OUTPUT_CHAR(*pch);
}
//write escaped carriage returns
else if (*pch == 13)
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('r');
}
//write escaped line feeds
else if (*pch == 10)
{
UNITY_OUTPUT_CHAR('\\');
UNITY_OUTPUT_CHAR('n');
}
// unprintable characters are shown as codes
else
{
UNITY_OUTPUT_CHAR('\\');
UnityPrintNumberHex((_U_SINT)*pch, 2);
}
pch++;
}
}
}
//-----------------------------------------------
void UnityPrintNumberByStyle(const _U_SINT number, const UNITY_DISPLAY_STYLE_T style)
{
if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
{
UnityPrintNumber(number);
}
else if ((style & UNITY_DISPLAY_RANGE_UINT) == UNITY_DISPLAY_RANGE_UINT)
{
UnityPrintNumberUnsigned( (_U_UINT)number & UnitySizeMask[((_U_UINT)style & (_U_UINT)0x0F) - 1] );
}
else
{
UnityPrintNumberHex((_U_UINT)number, (style & 0x000F) << 1);
}
}
//-----------------------------------------------
/// basically do an itoa using as little ram as possible
void UnityPrintNumber(const _U_SINT number_to_print)
{
_U_SINT divisor = 1;
_U_SINT next_divisor;
_U_SINT number = number_to_print;
if (number < 0)
{
UNITY_OUTPUT_CHAR('-');
number = -number;
}
// figure out initial divisor
while (number / divisor > 9)
{
next_divisor = divisor * 10;
if (next_divisor > divisor)
divisor = next_divisor;
else
break;
}
// now mod and print, then divide divisor
do
{
UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10)));
divisor /= 10;
}
while (divisor > 0);
}
//-----------------------------------------------
/// basically do an itoa using as little ram as possible
void UnityPrintNumberUnsigned(const _U_UINT number)
{
_U_UINT divisor = 1;
_U_UINT next_divisor;
// figure out initial divisor
while (number / divisor > 9)
{
next_divisor = divisor * 10;
if (next_divisor > divisor)
divisor = next_divisor;
else
break;
}
// now mod and print, then divide divisor
do
{
UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10)));
divisor /= 10;
}
while (divisor > 0);
}
//-----------------------------------------------
void UnityPrintNumberHex(const _U_UINT number, const char nibbles_to_print)
{
_U_UINT nibble;
char nibbles = nibbles_to_print;
UNITY_OUTPUT_CHAR('0');
UNITY_OUTPUT_CHAR('x');
while (nibbles > 0)
{
nibble = (number >> (--nibbles << 2)) & 0x0000000F;
if (nibble <= 9)
{
UNITY_OUTPUT_CHAR((char)('0' + nibble));
}
else
{
UNITY_OUTPUT_CHAR((char)('A' - 10 + nibble));
}
}
}
//-----------------------------------------------
void UnityPrintMask(const _U_UINT mask, const _U_UINT number)
{
_U_UINT current_bit = (_U_UINT)1 << (UNITY_INT_WIDTH - 1);
_US32 i;
for (i = 0; i < UNITY_INT_WIDTH; i++)
{
if (current_bit & mask)
{
if (current_bit & number)
{
UNITY_OUTPUT_CHAR('1');
}
else
{
UNITY_OUTPUT_CHAR('0');
}
}
else
{
UNITY_OUTPUT_CHAR('X');
}
current_bit = current_bit >> 1;
}
}
//-----------------------------------------------
#ifdef UNITY_FLOAT_VERBOSE
void UnityPrintFloat(_UF number)
{
char TempBuffer[32];
sprintf(TempBuffer, "%.6f", number);
UnityPrint(TempBuffer);
}
#endif
//-----------------------------------------------
void UnityPrintFail(void)
{
UnityPrint("FAIL");
}
void UnityPrintOk(void)
{
UnityPrint("OK");
}
//-----------------------------------------------
void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line)
{
UNITY_PRINT_EOL;
UnityPrint(file);
UNITY_OUTPUT_CHAR(':');
UnityPrintNumber(line);
UNITY_OUTPUT_CHAR(':');
UnityPrint(Unity.CurrentTestName);
UNITY_OUTPUT_CHAR(':');
}
//-----------------------------------------------
void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line)
{
UnityTestResultsBegin(Unity.TestFile, line);
UnityPrint("FAIL:");
}
//-----------------------------------------------
void UnityConcludeTest(void)
{
if (Unity.CurrentTestIgnored)
{
Unity.TestIgnores++;
}
else if (!Unity.CurrentTestFailed)
{
UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber);
UnityPrint("PASS");
UNITY_PRINT_EOL;
}
else
{
Unity.TestFailures++;
}
Unity.CurrentTestFailed = 0;
Unity.CurrentTestIgnored = 0;
}
//-----------------------------------------------
void UnityAddMsgIfSpecified(const char* msg)
{
if (msg)
{
UnityPrint(UnityStrSpacer);
UnityPrint(msg);
}
}
//-----------------------------------------------
void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual)
{
UnityPrint(UnityStrExpected);
if (expected != NULL)
{
UNITY_OUTPUT_CHAR('\'');
UnityPrint(expected);
UNITY_OUTPUT_CHAR('\'');
}
else
{
UnityPrint(UnityStrNull);
}
UnityPrint(UnityStrWas);
if (actual != NULL)
{
UNITY_OUTPUT_CHAR('\'');
UnityPrint(actual);
UNITY_OUTPUT_CHAR('\'');
}
else
{
UnityPrint(UnityStrNull);
}
}
//-----------------------------------------------
// Assertion & Control Helpers
//-----------------------------------------------
int UnityCheckArraysForNull(UNITY_PTR_ATTRIBUTE const void* expected, UNITY_PTR_ATTRIBUTE const void* actual, const UNITY_LINE_TYPE lineNumber, const char* msg)
{
//return true if they are both NULL
if ((expected == NULL) && (actual == NULL))
return 1;
//throw error if just expected is NULL
if (expected == NULL)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrNullPointerForExpected);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
//throw error if just actual is NULL
if (actual == NULL)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrNullPointerForActual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
//return false if neither is NULL
return 0;
}
//-----------------------------------------------
// Assertion Functions
//-----------------------------------------------
void UnityAssertBits(const _U_SINT mask,
const _U_SINT expected,
const _U_SINT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
UNITY_SKIP_EXECUTION;
if ((mask & expected) != (mask & actual))
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrExpected);
UnityPrintMask(mask, expected);
UnityPrint(UnityStrWas);
UnityPrintMask(mask, actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
//-----------------------------------------------
void UnityAssertEqualNumber(const _U_SINT expected,
const _U_SINT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style)
{
UNITY_SKIP_EXECUTION;
if (expected != actual)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(expected, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(actual, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
//-----------------------------------------------
void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected,
UNITY_PTR_ATTRIBUTE const void* actual,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style)
{
_UU32 elements = num_elements;
UNITY_PTR_ATTRIBUTE const _US8* ptr_exp = (UNITY_PTR_ATTRIBUTE _US8*)expected;
UNITY_PTR_ATTRIBUTE const _US8* ptr_act = (UNITY_PTR_ATTRIBUTE _US8*)actual;
UNITY_SKIP_EXECUTION;
if (elements == 0)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrPointless);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE void*)expected, (UNITY_PTR_ATTRIBUTE void*)actual, lineNumber, msg) == 1)
return;
// If style is UNITY_DISPLAY_STYLE_INT, we'll fall into the default case rather than the INT16 or INT32 (etc) case
// as UNITY_DISPLAY_STYLE_INT includes a flag for UNITY_DISPLAY_RANGE_AUTO, which the width-specific
// variants do not. Therefore remove this flag.
switch(style & ~UNITY_DISPLAY_RANGE_AUTO)
{
case UNITY_DISPLAY_STYLE_HEX8:
case UNITY_DISPLAY_STYLE_INT8:
case UNITY_DISPLAY_STYLE_UINT8:
while (elements--)
{
if (*ptr_exp != *ptr_act)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*ptr_exp, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*ptr_act, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_exp += 1;
ptr_act += 1;
}
break;
case UNITY_DISPLAY_STYLE_HEX16:
case UNITY_DISPLAY_STYLE_INT16:
case UNITY_DISPLAY_STYLE_UINT16:
while (elements--)
{
if (*(UNITY_PTR_ATTRIBUTE _US16*)ptr_exp != *(UNITY_PTR_ATTRIBUTE _US16*)ptr_act)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE _US16*)ptr_exp, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE _US16*)ptr_act, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_exp += 2;
ptr_act += 2;
}
break;
#ifdef UNITY_SUPPORT_64
case UNITY_DISPLAY_STYLE_HEX64:
case UNITY_DISPLAY_STYLE_INT64:
case UNITY_DISPLAY_STYLE_UINT64:
while (elements--)
{
if (*(UNITY_PTR_ATTRIBUTE _US64*)ptr_exp != *(UNITY_PTR_ATTRIBUTE _US64*)ptr_act)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE _US64*)ptr_exp, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE _US64*)ptr_act, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_exp += 8;
ptr_act += 8;
}
break;
#endif
default:
while (elements--)
{
if (*(UNITY_PTR_ATTRIBUTE _US32*)ptr_exp != *(UNITY_PTR_ATTRIBUTE _US32*)ptr_act)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE _US32*)ptr_exp, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE _US32*)ptr_act, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_exp += 4;
ptr_act += 4;
}
break;
}
}
//-----------------------------------------------
#ifndef UNITY_EXCLUDE_FLOAT
void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,
UNITY_PTR_ATTRIBUTE const _UF* actual,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
_UU32 elements = num_elements;
UNITY_PTR_ATTRIBUTE const _UF* ptr_expected = expected;
UNITY_PTR_ATTRIBUTE const _UF* ptr_actual = actual;
_UF diff, tol;
UNITY_SKIP_EXECUTION;
if (elements == 0)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrPointless);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE void*)expected, (UNITY_PTR_ATTRIBUTE void*)actual, lineNumber, msg) == 1)
return;
while (elements--)
{
diff = *ptr_expected - *ptr_actual;
if (diff < 0.0f)
diff = 0.0f - diff;
tol = UNITY_FLOAT_PRECISION * *ptr_expected;
if (tol < 0.0f)
tol = 0.0f - tol;
//This first part of this condition will catch any NaN or Infinite values
if ((diff * 0.0f != 0.0f) || (diff > tol))
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
#ifdef UNITY_FLOAT_VERBOSE
UnityPrint(UnityStrExpected);
UnityPrintFloat(*ptr_expected);
UnityPrint(UnityStrWas);
UnityPrintFloat(*ptr_actual);
#else
UnityPrint(UnityStrDelta);
#endif
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_expected++;
ptr_actual++;
}
}
//-----------------------------------------------
void UnityAssertFloatsWithin(const _UF delta,
const _UF expected,
const _UF actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
_UF diff = actual - expected;
_UF pos_delta = delta;
UNITY_SKIP_EXECUTION;
if (diff < 0.0f)
{
diff = 0.0f - diff;
}
if (pos_delta < 0.0f)
{
pos_delta = 0.0f - pos_delta;
}
//This first part of this condition will catch any NaN or Infinite values
if ((diff * 0.0f != 0.0f) || (pos_delta < diff))
{
UnityTestResultsFailBegin(lineNumber);
#ifdef UNITY_FLOAT_VERBOSE
UnityPrint(UnityStrExpected);
UnityPrintFloat(expected);
UnityPrint(UnityStrWas);
UnityPrintFloat(actual);
#else
UnityPrint(UnityStrDelta);
#endif
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
//-----------------------------------------------
void UnityAssertFloatIsInf(const _UF actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
UNITY_SKIP_EXECUTION;
// In Microsoft Visual C++ Express Edition 2008,
// if ((1.0f / f_zero) != actual)
// produces
// error C2124: divide or mod by zero
// As a workaround, place 0 into a variable.
if ((1.0f / f_zero) != actual)
{
UnityTestResultsFailBegin(lineNumber);
#ifdef UNITY_FLOAT_VERBOSE
UnityPrint(UnityStrExpected);
UnityPrint(UnityStrInf);
UnityPrint(UnityStrWas);
UnityPrintFloat(actual);
#else
UnityPrint(UnityStrDelta);
#endif
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
//-----------------------------------------------
void UnityAssertFloatIsNegInf(const _UF actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
UNITY_SKIP_EXECUTION;
// The rationale for not using 1.0f/0.0f is given in UnityAssertFloatIsInf's body.
if ((-1.0f / f_zero) != actual)
{
UnityTestResultsFailBegin(lineNumber);
#ifdef UNITY_FLOAT_VERBOSE
UnityPrint(UnityStrExpected);
UnityPrint(UnityStrNegInf);
UnityPrint(UnityStrWas);
UnityPrintFloat(actual);
#else
UnityPrint(UnityStrDelta);
#endif
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
//-----------------------------------------------
void UnityAssertFloatIsNaN(const _UF actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
UNITY_SKIP_EXECUTION;
if (actual == actual)
{
UnityTestResultsFailBegin(lineNumber);
#ifdef UNITY_FLOAT_VERBOSE
UnityPrint(UnityStrExpected);
UnityPrint(UnityStrNaN);
UnityPrint(UnityStrWas);
UnityPrintFloat(actual);
#else
UnityPrint(UnityStrDelta);
#endif
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
#endif //not UNITY_EXCLUDE_FLOAT
//-----------------------------------------------
#ifndef UNITY_EXCLUDE_DOUBLE
void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected,
UNITY_PTR_ATTRIBUTE const _UD* actual,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
_UU32 elements = num_elements;
UNITY_PTR_ATTRIBUTE const _UD* ptr_expected = expected;
UNITY_PTR_ATTRIBUTE const _UD* ptr_actual = actual;
_UD diff, tol;
UNITY_SKIP_EXECUTION;
if (elements == 0)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrPointless);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE void*)expected, (UNITY_PTR_ATTRIBUTE void*)actual, lineNumber, msg) == 1)
return;
while (elements--)
{
diff = *ptr_expected - *ptr_actual;
if (diff < 0.0)
diff = 0.0 - diff;
tol = UNITY_DOUBLE_PRECISION * *ptr_expected;
if (tol < 0.0)
tol = 0.0 - tol;
//This first part of this condition will catch any NaN or Infinite values
if ((diff * 0.0 != 0.0) || (diff > tol))
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
#ifdef UNITY_DOUBLE_VERBOSE
UnityPrint(UnityStrExpected);
UnityPrintFloat((float)(*ptr_expected));
UnityPrint(UnityStrWas);
UnityPrintFloat((float)(*ptr_actual));
#else
UnityPrint(UnityStrDelta);
#endif
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_expected++;
ptr_actual++;
}
}
//-----------------------------------------------
void UnityAssertDoublesWithin(const _UD delta,
const _UD expected,
const _UD actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
_UD diff = actual - expected;
_UD pos_delta = delta;
UNITY_SKIP_EXECUTION;
if (diff < 0.0)
{
diff = 0.0 - diff;
}
if (pos_delta < 0.0)
{
pos_delta = 0.0 - pos_delta;
}
//This first part of this condition will catch any NaN or Infinite values
if ((diff * 0.0 != 0.0) || (pos_delta < diff))
{
UnityTestResultsFailBegin(lineNumber);
#ifdef UNITY_DOUBLE_VERBOSE
UnityPrint(UnityStrExpected);
UnityPrintFloat((float)expected);
UnityPrint(UnityStrWas);
UnityPrintFloat((float)actual);
#else
UnityPrint(UnityStrDelta);
#endif
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
//-----------------------------------------------
void UnityAssertDoubleIsInf(const _UD actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
UNITY_SKIP_EXECUTION;
// The rationale for not using 1.0/0.0 is given in UnityAssertFloatIsInf's body.
if ((1.0 / d_zero) != actual)
{
UnityTestResultsFailBegin(lineNumber);
#ifdef UNITY_DOUBLE_VERBOSE
UnityPrint(UnityStrExpected);
UnityPrint(UnityStrInf);
UnityPrint(UnityStrWas);
UnityPrintFloat((float)actual);
#else
UnityPrint(UnityStrDelta);
#endif
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
//-----------------------------------------------
void UnityAssertDoubleIsNegInf(const _UD actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
UNITY_SKIP_EXECUTION;
// The rationale for not using 1.0/0.0 is given in UnityAssertFloatIsInf's body.
if ((-1.0 / d_zero) != actual)
{
UnityTestResultsFailBegin(lineNumber);
#ifdef UNITY_DOUBLE_VERBOSE
UnityPrint(UnityStrExpected);
UnityPrint(UnityStrNegInf);
UnityPrint(UnityStrWas);
UnityPrintFloat((float)actual);
#else
UnityPrint(UnityStrDelta);
#endif
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
//-----------------------------------------------
void UnityAssertDoubleIsNaN(const _UD actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
UNITY_SKIP_EXECUTION;
if (actual == actual)
{
UnityTestResultsFailBegin(lineNumber);
#ifdef UNITY_DOUBLE_VERBOSE
UnityPrint(UnityStrExpected);
UnityPrint(UnityStrNaN);
UnityPrint(UnityStrWas);
UnityPrintFloat((float)actual);
#else
UnityPrint(UnityStrDelta);
#endif
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
#endif // not UNITY_EXCLUDE_DOUBLE
//-----------------------------------------------
void UnityAssertNumbersWithin( const _U_SINT delta,
const _U_SINT expected,
const _U_SINT actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style)
{
UNITY_SKIP_EXECUTION;
if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
{
if (actual > expected)
Unity.CurrentTestFailed = ((actual - expected) > delta);
else
Unity.CurrentTestFailed = ((expected - actual) > delta);
}
else
{
if ((_U_UINT)actual > (_U_UINT)expected)
Unity.CurrentTestFailed = ((_U_UINT)(actual - expected) > (_U_UINT)delta);
else
Unity.CurrentTestFailed = ((_U_UINT)(expected - actual) > (_U_UINT)delta);
}
if (Unity.CurrentTestFailed)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrDelta);
UnityPrintNumberByStyle(delta, style);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(expected, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(actual, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
//-----------------------------------------------
void UnityAssertEqualString(const char* expected,
const char* actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
_UU32 i;
UNITY_SKIP_EXECUTION;
// if both pointers not null compare the strings
if (expected && actual)
{
for (i = 0; expected[i] || actual[i]; i++)
{
if (expected[i] != actual[i])
{
Unity.CurrentTestFailed = 1;
break;
}
}
}
else
{ // handle case of one pointers being null (if both null, test should pass)
if (expected != actual)
{
Unity.CurrentTestFailed = 1;
}
}
if (Unity.CurrentTestFailed)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrintExpectedAndActualStrings(expected, actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
//-----------------------------------------------
void UnityAssertEqualStringArray( const char** expected,
const char** actual,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
_UU32 i, j = 0;
UNITY_SKIP_EXECUTION;
// if no elements, it's an error
if (num_elements == 0)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrPointless);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE void*)expected, (UNITY_PTR_ATTRIBUTE void*)actual, lineNumber, msg) == 1)
return;
do
{
// if both pointers not null compare the strings
if (expected[j] && actual[j])
{
for (i = 0; expected[j][i] || actual[j][i]; i++)
{
if (expected[j][i] != actual[j][i])
{
Unity.CurrentTestFailed = 1;
break;
}
}
}
else
{ // handle case of one pointers being null (if both null, test should pass)
if (expected[j] != actual[j])
{
Unity.CurrentTestFailed = 1;
}
}
if (Unity.CurrentTestFailed)
{
UnityTestResultsFailBegin(lineNumber);
if (num_elements > 1)
{
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((j), UNITY_DISPLAY_STYLE_UINT);
}
UnityPrintExpectedAndActualStrings((const char*)(expected[j]), (const char*)(actual[j]));
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
} while (++j < num_elements);
}
//-----------------------------------------------
void UnityAssertEqualMemory( UNITY_PTR_ATTRIBUTE const void* expected,
UNITY_PTR_ATTRIBUTE const void* actual,
const _UU32 length,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
UNITY_PTR_ATTRIBUTE unsigned char* ptr_exp = (UNITY_PTR_ATTRIBUTE unsigned char*)expected;
UNITY_PTR_ATTRIBUTE unsigned char* ptr_act = (UNITY_PTR_ATTRIBUTE unsigned char*)actual;
_UU32 elements = num_elements;
_UU32 bytes;
UNITY_SKIP_EXECUTION;
if ((elements == 0) || (length == 0))
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrPointless);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE void*)expected, (UNITY_PTR_ATTRIBUTE void*)actual, lineNumber, msg) == 1)
return;
while (elements--)
{
/////////////////////////////////////
bytes = length;
while (bytes--)
{
if (*ptr_exp != *ptr_act)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrMemory);
if (num_elements > 1)
{
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
}
UnityPrint(UnityStrByte);
UnityPrintNumberByStyle((length - bytes - 1), UNITY_DISPLAY_STYLE_UINT);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*ptr_exp, UNITY_DISPLAY_STYLE_HEX8);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*ptr_act, UNITY_DISPLAY_STYLE_HEX8);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
ptr_exp += 1;
ptr_act += 1;
}
/////////////////////////////////////
}
}
//-----------------------------------------------
// Control Functions
//-----------------------------------------------
void UnityFail(const char* msg, const UNITY_LINE_TYPE line)
{
UNITY_SKIP_EXECUTION;
UnityTestResultsBegin(Unity.TestFile, line);
UnityPrintFail();
if (msg != NULL)
{
UNITY_OUTPUT_CHAR(':');
if (msg[0] != ' ')
{
UNITY_OUTPUT_CHAR(' ');
}
UnityPrint(msg);
}
UNITY_FAIL_AND_BAIL;
}
//-----------------------------------------------
void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
{
UNITY_SKIP_EXECUTION;
UnityTestResultsBegin(Unity.TestFile, line);
UnityPrint("IGNORE");
if (msg != NULL)
{
UNITY_OUTPUT_CHAR(':');
UNITY_OUTPUT_CHAR(' ');
UnityPrint(msg);
}
UNITY_IGNORE_AND_BAIL;
}
//-----------------------------------------------
void setUp(void);
void tearDown(void);
void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum)
{
Unity.CurrentTestName = FuncName;
Unity.CurrentTestLineNumber = FuncLineNum;
Unity.NumberOfTests++;
if (TEST_PROTECT())
{
setUp();
Func();
}
if (TEST_PROTECT() && !(Unity.CurrentTestIgnored))
{
tearDown();
}
UnityConcludeTest();
}
//-----------------------------------------------
void UnityBegin(void)
{
Unity.NumberOfTests = 0;
Unity.TestFailures = 0;
Unity.TestIgnores = 0;
Unity.CurrentTestFailed = 0;
Unity.CurrentTestIgnored = 0;
}
//-----------------------------------------------
int UnityEnd(void)
{
UnityPrint("-----------------------");
UNITY_PRINT_EOL;
UnityPrintNumber(Unity.NumberOfTests);
UnityPrint(" Tests ");
UnityPrintNumber(Unity.TestFailures);
UnityPrint(" Failures ");
UnityPrintNumber(Unity.TestIgnores);
UnityPrint(" Ignored");
UNITY_PRINT_EOL;
if (Unity.TestFailures == 0U)
{
UnityPrintOk();
}
else
{
UnityPrintFail();
}
UNITY_PRINT_EOL;
return Unity.TestFailures;
}