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Fixed UNITY_EXEC_TIME_STOP macro ifdef
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@ -307,7 +307,7 @@ typedef UNITY_FLOAT_TYPE UNITY_FLOAT;
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#endif
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#endif
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#ifndef UNITY_EXEC_TIME_START
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#ifndef UNITY_EXEC_TIME_STOP
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#ifdef UNITY_INCLUDE_EXEC_TIME
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#define UNITY_EXEC_TIME_STOP() Unity.CurrentTestStopTime = UNITY_CLOCK_MS();
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#else
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