mirror of
https://github.com/ThrowTheSwitch/Unity.git
synced 2025-05-20 17:07:32 +08:00
- Added options for how to handle TEST_ASSERT_EQUAL shorthand
- Tweak a couple style problems with Ruby scripts.
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@ -103,8 +103,7 @@ class UnityTestRunnerGenerator
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source_scrubbed = source.clone
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source_scrubbed = source_scrubbed.gsub(/\\"/, '@quote@') # hide escaped quotes to allow capture of the full string/char
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source_scrubbed = source_scrubbed.gsub(/\\'/, '@apos@') # hide escaped apostrophes to allow capture of the full string/char
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source_scrubbed = source_scrubbed.gsub(/("[^"\n]*")|('[^'\n]*')/) { |s| s.gsub(substring_re, substring_subs) } # temporarily hide problematic
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# characters within strings
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source_scrubbed = source_scrubbed.gsub(/("[^"\n]*")|('[^'\n]*')/) { |s| s.gsub(substring_re, substring_subs) } # temporarily hide problematic characters within strings
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source_scrubbed = source_scrubbed.gsub(/\/\/.*$/, '') # remove line comments
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source_scrubbed = source_scrubbed.gsub(/\/\*.*?\*\//m, '') # remove block comments
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lines = source_scrubbed.split(/(^\s*\#.*$) # Treat preprocessor directives as a logical line
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@ -472,4 +471,4 @@ if $0 == __FILE__
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ARGV[1] = ARGV[0].gsub('.c', '_Runner.c') unless ARGV[1]
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UnityTestRunnerGenerator.new(options).run(ARGV[0], ARGV[1])
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end
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end
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@ -105,12 +105,12 @@ becomes messageified like thus...
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TEST_ASSERT_X_MESSAGE( {modifiers}, {expected}, actual, {size/count}, message )
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Notes:
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- The `_MESSAGE` variants intentionally do not support `printf` style formatting
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- The `_MESSAGE` variants intentionally do not support `printf` style formatting
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since many embedded projects don't support or avoid `printf` for various reasons.
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It is possible to use `sprintf` before the assertion to assemble a complex fail
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message, if necessary.
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- If you want to output a counter value within an assertion fail message (e.g. from
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a loop) , building up an array of results and then using one of the `_ARRAY`
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- If you want to output a counter value within an assertion fail message (e.g. from
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a loop) , building up an array of results and then using one of the `_ARRAY`
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assertions (see below) might be a handy alternative to `sprintf`.
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@ -237,10 +237,6 @@ sizes.
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##### `TEST_ASSERT_EQUAL_INT64 (expected, actual)`
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##### `TEST_ASSERT_EQUAL (expected, actual)`
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##### `TEST_ASSERT_NOT_EQUAL (expected, actual)`
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##### `TEST_ASSERT_EQUAL_UINT (expected, actual)`
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##### `TEST_ASSERT_EQUAL_UINT8 (expected, actual)`
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@ -420,12 +420,34 @@ _Example:_
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##### `UNITY_OUTPUT_COLOR`
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If you want to add color using ANSI escape codes you can use this define.
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t
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_Example:_
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```C
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#define UNITY_OUTPUT_COLOR
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```
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##### `UNITY_SHORTHAND_AS_INT`
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##### `UNITY_SHORTHAND_AS_MEM`
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##### `UNITY_SHORTHAND_AS_RAW`
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##### `UNITY_SHORTHAND_AS_NONE`
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These options give you control of the `TEST_ASSERT_EQUAL` and the
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`TEST_ASSERT_NOT_EQUAL` shorthand assertions. Historically, Unity treated the
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former as an alias for an integer comparison. It treated the latter as a direct
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comparison using `!=`. This assymetry was confusing, but there was much
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disagreement as to how best to treat this pair of assertions. These four options
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will allow you to specify how Unity will treat these assertions.
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- AS INT - the values will be cast to integers and directly compared. Arguments
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that don't cast easily to integers will cause compiler errors.
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- AS MEM - the address of both values will be taken and the entire object's
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memory footprint will be compared byte by byte. Directly placing
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constant numbers like `456` as expected values will cause errors.
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- AS_RAW - Unity assumes that you can compare the two values using `==` and `!=`
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and will do so. No details are given about mismatches, because it
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doesn't really know what type it's dealing with.
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- AS_NONE - Unity will disallow the use of these shorthand macros altogether,
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insisting that developers choose a more descriptive option.
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## Getting Into The Guts
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@ -1,2 +1,2 @@
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2.4.3
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2.4.4
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@ -53,6 +53,7 @@ static const char UnityStrNaN[] = "NaN";
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static const char UnityStrDet[] = "Determinate";
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static const char UnityStrInvalidFloatTrait[] = "Invalid Float Trait";
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#endif
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const char UnityStrErrShorthand[] = "Unity Shorthand Support Disabled";
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const char UnityStrErrFloat[] = "Unity Floating Point Disabled";
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const char UnityStrErrDouble[] = "Unity Double Precision Disabled";
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const char UnityStrErr64[] = "Unity 64-bit Support Disabled";
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50
src/unity.h
50
src/unity.h
@ -130,8 +130,6 @@ int suiteTearDown(int num_failures);
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#define TEST_ASSERT_EQUAL_INT16(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT16((expected), (actual), __LINE__, NULL)
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#define TEST_ASSERT_EQUAL_INT32(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT32((expected), (actual), __LINE__, NULL)
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#define TEST_ASSERT_EQUAL_INT64(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT64((expected), (actual), __LINE__, NULL)
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#define TEST_ASSERT_EQUAL(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, NULL)
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#define TEST_ASSERT_NOT_EQUAL(expected, actual) UNITY_TEST_ASSERT(((expected) != (actual)), __LINE__, " Expected Not-Equal")
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#define TEST_ASSERT_EQUAL_UINT(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT( (expected), (actual), __LINE__, NULL)
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#define TEST_ASSERT_EQUAL_UINT8(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT8( (expected), (actual), __LINE__, NULL)
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#define TEST_ASSERT_EQUAL_UINT16(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT16( (expected), (actual), __LINE__, NULL)
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@ -322,6 +320,29 @@ int suiteTearDown(int num_failures);
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#define TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN((actual), __LINE__, NULL)
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#define TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE((actual), __LINE__, NULL)
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/* Shorthand */
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#ifdef UNITY_SHORTHAND_AS_OLD
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#define TEST_ASSERT_EQUAL(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, NULL)
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#define TEST_ASSERT_NOT_EQUAL(expected, actual) UNITY_TEST_ASSERT(((expected) != (actual)), __LINE__, " Expected Not-Equal")
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#endif
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#ifdef UNITY_SHORTHAND_AS_INT
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#define TEST_ASSERT_EQUAL(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, NULL)
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#define TEST_ASSERT_NOT_EQUAL(expected, actual) UNITY_TEST_FAIL(__LINE__, UnityStrErrShorthand)
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#endif
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#ifdef UNITY_SHORTHAND_AS_MEM
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#define TEST_ASSERT_EQUAL(expected, actual) UNITY_TEST_ASSERT_EQUAL_MEMORY((&expected), (&actual), sizeof(expected), __LINE__, NULL)
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#define TEST_ASSERT_NOT_EQUAL(expected, actual) UNITY_TEST_FAIL(__LINE__, UnityStrErrShorthand)
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#endif
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#ifdef UNITY_SHORTHAND_AS_RAW
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#define TEST_ASSERT_EQUAL(expected, actual) UNITY_TEST_ASSERT(((expected) == (actual)), __LINE__, " Expected Equal")
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#define TEST_ASSERT_NOT_EQUAL(expected, actual) UNITY_TEST_ASSERT(((expected) != (actual)), __LINE__, " Expected Not-Equal")
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#endif
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#ifdef UNITY_SHORTHAND_AS_NONE
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const char UnityStrErrShorthand[];
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#define TEST_ASSERT_EQUAL(expected, actual) UNITY_TEST_FAIL(__LINE__, UnityStrErrShorthand)
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#define TEST_ASSERT_NOT_EQUAL(expected, actual) UNITY_TEST_FAIL(__LINE__, UnityStrErrShorthand)
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#endif
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/*-------------------------------------------------------
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* Test Asserts (with additional messages)
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*-------------------------------------------------------*/
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@ -340,8 +361,6 @@ int suiteTearDown(int num_failures);
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#define TEST_ASSERT_EQUAL_INT16_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT16((expected), (actual), __LINE__, (message))
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#define TEST_ASSERT_EQUAL_INT32_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT32((expected), (actual), __LINE__, (message))
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#define TEST_ASSERT_EQUAL_INT64_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT64((expected), (actual), __LINE__, (message))
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#define TEST_ASSERT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, (message))
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#define TEST_ASSERT_NOT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT(((expected) != (actual)), __LINE__, (message))
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#define TEST_ASSERT_EQUAL_UINT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT( (expected), (actual), __LINE__, (message))
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#define TEST_ASSERT_EQUAL_UINT8_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT8( (expected), (actual), __LINE__, (message))
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#define TEST_ASSERT_EQUAL_UINT16_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT16( (expected), (actual), __LINE__, (message))
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@ -532,6 +551,29 @@ int suiteTearDown(int num_failures);
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#define TEST_ASSERT_DOUBLE_IS_NOT_NAN_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN((actual), __LINE__, (message))
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#define TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE((actual), __LINE__, (message))
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/* Shorthand */
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#ifdef UNITY_SHORTHAND_AS_OLD
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#define TEST_ASSERT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, (message))
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#define TEST_ASSERT_NOT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT(((expected) != (actual)), __LINE__, (message))
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#endif
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#ifdef UNITY_SHORTHAND_AS_INT
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#define TEST_ASSERT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, message)
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#define TEST_ASSERT_NOT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_FAIL(__LINE__, UnityStrErrShorthand)
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#endif
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#ifdef UNITY_SHORTHAND_AS_MEM
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#define TEST_ASSERT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_MEMORY((&expected), (&actual), sizeof(expected), __LINE__, message)
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#define TEST_ASSERT_NOT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_FAIL(__LINE__, UnityStrErrShorthand)
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#endif
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#ifdef UNITY_SHORTHAND_AS_RAW
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#define TEST_ASSERT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT(((expected) == (actual)), __LINE__, message)
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#define TEST_ASSERT_NOT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT(((expected) != (actual)), __LINE__, message)
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#endif
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#ifdef UNITY_SHORTHAND_AS_NONE
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const char UnityStrErrShorthand[];
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#define TEST_ASSERT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_FAIL(__LINE__, UnityStrErrShorthand)
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#define TEST_ASSERT_NOT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_FAIL(__LINE__, UnityStrErrShorthand)
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#endif
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/* end of UNITY_FRAMEWORK_H */
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#ifdef __cplusplus
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}
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@ -729,6 +729,16 @@ extern const char UnityStrErr64[];
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#define UNITY_END() UnityEnd()
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#endif
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#ifndef UNITY_SHORTHAND_AS_INT
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#ifndef UNITY_SHORTHAND_AS_MEM
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#ifndef UNITY_SHORTHAND_AS_NONE
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#ifndef UNITY_SHORTHAND_AS_RAW
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#define UNITY_SHORTHAND_AS_OLD
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#endif
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#endif
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#endif
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#endif
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/*-----------------------------------------------
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* Command Line Argument Support
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*-----------------------------------------------*/
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