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Fix printing of largest negative number, MIN 64-bits, -9223372036854775808
'divisor' ranges from 1 to 1e18, representable by a long or unsigned long 'number' becomes negative when cast as signed, so remove the cast and keep conversion warnings quiet by turning 'divisor' unsigned
This commit is contained in:
20
src/unity.c
20
src/unity.c
@ -167,30 +167,24 @@ void UnityPrintNumberByStyle(const _U_SINT number, const UNITY_DISPLAY_STYLE_T s
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/// basically do an itoa using as little ram as possible
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void UnityPrintNumber(const _U_SINT number_to_print)
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{
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_U_SINT divisor = 1;
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_U_SINT next_divisor;
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_U_UINT divisor = 1;
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_U_UINT next_divisor;
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_U_UINT number;
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if (number_to_print == (1l << (UNITY_LONG_WIDTH-1)))
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if (number_to_print < 0)
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{
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//The largest representable negative number
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UNITY_OUTPUT_CHAR('-');
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number = (1ul << (UNITY_LONG_WIDTH-1));
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}
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else if (number_to_print < 0)
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{
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//Some other negative number
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//A negative number, including MIN negative
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UNITY_OUTPUT_CHAR('-');
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number = (_U_UINT)(-number_to_print);
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}
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else
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{
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//Positive number
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//Non-negative number
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number = (_U_UINT)number_to_print;
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}
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// figure out initial divisor
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while ((_U_SINT)number / divisor > 9)
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while (number / divisor > 9)
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{
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next_divisor = divisor * 10;
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if (next_divisor > divisor)
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@ -202,7 +196,7 @@ void UnityPrintNumber(const _U_SINT number_to_print)
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// now mod and print, then divide divisor
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do
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{
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UNITY_OUTPUT_CHAR((char)('0' + ((_U_SINT)number / divisor % 10)));
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UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10)));
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divisor /= 10;
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}
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while (divisor > 0);
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