Change the way we ignore the default runner.

This commit is contained in:
mvandervoord
2019-12-05 13:51:55 -05:00
parent c5c36ab29f
commit e3132cdddd
2 changed files with 2 additions and 1 deletions

View File

@@ -1801,7 +1801,7 @@ void UnityMessage(const char* msg, const UNITY_LINE_TYPE line)
/*-----------------------------------------------*/
/* If we have not defined our own test runner, then include our default test runner to make life easier */
#ifndef RUN_TEST
#ifdef UNITY_SKIP_DEFAULT_RUNNER
void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum)
{
Unity.CurrentTestName = FuncName;