Fixed a unity_fixture bug that prevented IGNORE_TEST from properly counting ignored tests.

More details here: http://forums.pragprog.com/forums/123/topics/10126
This commit is contained in:
Dennis Lambe Jr
2012-12-21 16:00:11 -05:00
parent 601459a5c2
commit e21881c53f

View File

@ -117,6 +117,7 @@ void UnityIgnoreTest()
Unity.NumberOfTests++;
Unity.CurrentTestIgnored = 1;
UNITY_OUTPUT_CHAR('!');
UnityConcludeFixtureTest();
}