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Refactor to delete smaller number decimal format
Generalize loop to print decimal format and exponential Add '+' to exponent when printing larger floats
This commit is contained in:
49
src/unity.c
49
src/unity.c
@ -277,47 +277,38 @@ void UnityPrintFloat(_UD number)
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UNITY_OUTPUT_CHAR('-');
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number = -number;
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}
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if (isinf(number)) UnityPrintLen(UnityStrInf, 3);
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else
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else /* Small numbers as "%.6f" format string, but uses scientific notation for larger numbers */
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{
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_UD divisor = 1;
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_UD divisor = 1.0f;
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_U_UINT exponent = 0;
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int scifmt;
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_U_UINT i;
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while (number / divisor >= 10.0f)
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{
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divisor *= 10;
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exponent++;
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}
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/* 10000000 < 2^24, max integer cast to a float without truncation */
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#define FLOAT_SCI_FORMAT_MINIMUM 10000000
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if (number >= FLOAT_SCI_FORMAT_MINIMUM)
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{ /* Print in scientific format: 1.123456e38 */
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int i;
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for (i = 0; i < 7; i++)
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{
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UNITY_OUTPUT_CHAR('0' + (int)(number / divisor) % 10);
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if (i == 0) UNITY_OUTPUT_CHAR('.');
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divisor /= 10.0f;
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}
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UNITY_OUTPUT_CHAR('e');
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UnityPrintNumberUnsigned(exponent);
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number = number + 0.5f/(1000000/divisor); /* Rounding to 6 figures */
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/* Print in scientific format: 1.123456e38 */
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scifmt = exponent > 3;
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for (i = 0; i < 7; i++) /* Always print 7 digits total */
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{
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UNITY_OUTPUT_CHAR('0' + (int)(number / divisor) % 10);
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if ((scifmt && i == 0) || (!scifmt && i == exponent)) UNITY_OUTPUT_CHAR('.');
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divisor /= 10.0f;
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}
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else
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{ /* Print up to 9 characters, 6 after the decimal max */
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_UD decimals = FLOAT_SCI_FORMAT_MINIMUM/divisor;
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if (decimals > 1000000) decimals = 1000000;
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number = number + 0.5f/decimals; /* Rounding */
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while (decimals >= 1)
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{
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UNITY_OUTPUT_CHAR('0' + (int)(number / divisor) % 10);
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if (divisor == 1.0f) UNITY_OUTPUT_CHAR('.');
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if (divisor <= 1.0f) decimals /= 10;
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divisor /= 10;
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}
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if (scifmt)
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{
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UNITY_OUTPUT_CHAR('e');
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UNITY_OUTPUT_CHAR('+');
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UnityPrintNumberUnsigned(exponent);
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}
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}
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}
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#endif
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#endif /* UNITY_FLOAT_VERBOSE */
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/*-----------------------------------------------*/
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