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Merge branch 'master' into refactor/self-test-cleanup
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@ -11,7 +11,7 @@ int NumbersToFind[9] = { 0, 34, 55, 66, 32, 11, 1, 77, 888 }; //some obnoxious a
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int FindFunction_WhichIsBroken(int NumberToFind)
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{
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int i = 0;
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while (i <= 8) //Notice I should have been in braces
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while (i < 8) //Notice I should have been in braces
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i++;
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if (NumbersToFind[i] == NumberToFind) //Yikes! I'm getting run after the loop finishes instead of during it!
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return i;
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@ -11,7 +11,7 @@ int NumbersToFind[9] = { 0, 34, 55, 66, 32, 11, 1, 77, 888 }; //some obnoxious a
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int FindFunction_WhichIsBroken(int NumberToFind)
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{
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int i = 0;
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while (i <= 8) //Notice I should have been in braces
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while (i < 8) //Notice I should have been in braces
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i++;
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if (NumbersToFind[i] == NumberToFind) //Yikes! I'm getting run after the loop finishes instead of during it!
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return i;
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@ -15,3 +15,15 @@ Fixtures, by default, uses the Memory addon as well. This is to make it simple f
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follow along with James' book. Using them together is completely optional. You may choose to use
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Fixtures without Memory handling by defining `UNITY_FIXTURE_NO_EXTRAS`. It will then stop automatically
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pulling in extras and leave you to do it as desired.
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# Usage information
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By default the test executables produced by Unity Fixtures run all tests once, but the behavior can
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be configured with command-line flags. Run the test executable with the `--help` flag for more
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information.
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It's possible to add a custom line at the end of the help message, typically to point to
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project-specific or company-specific unit test documentation. Define `UNITY_CUSTOM_HELP_MSG` to
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provide a custom message, e.g.:
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#define UNITY_CUSTOM_HELP_MSG "If any test fails see https://example.com/troubleshooting"
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@ -192,7 +192,42 @@ int UnityGetCommandLineOptions(int argc, const char* argv[])
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for (i = 1; i < argc; )
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{
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if (strcmp(argv[i], "-v") == 0)
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if (strcmp(argv[i], "-h") == 0 || strcmp(argv[i], "--help") == 0)
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{
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/* Usage */
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UnityPrint("Runs a series of unit tests.");
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UNITY_PRINT_EOL();
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UNITY_PRINT_EOL();
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UnityPrint("When no flag is specified, all tests are run.");
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UNITY_PRINT_EOL();
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UNITY_PRINT_EOL();
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UnityPrint("Optional flags:");
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UNITY_PRINT_EOL();
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UnityPrint(" -v Verbose output: show all tests executed even if they pass");
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UNITY_PRINT_EOL();
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UnityPrint(" -s Silent mode: minimal output showing only test failures");
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UNITY_PRINT_EOL();
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UnityPrint(" -g NAME Only run tests in groups that contain the string NAME");
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UNITY_PRINT_EOL();
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UnityPrint(" -n NAME Only run tests whose name contains the string NAME");
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UNITY_PRINT_EOL();
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UnityPrint(" -r NUMBER Repeatedly run all tests NUMBER times");
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UNITY_PRINT_EOL();
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UnityPrint(" -h, --help Display this help message");
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UNITY_PRINT_EOL();
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UNITY_PRINT_EOL();
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#ifdef UNITY_CUSTOM_HELP_MSG
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/* User-defined help message, e.g. to point to project-specific documentation */
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UnityPrint(UNITY_CUSTOM_HELP_MSG);
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UNITY_PRINT_EOL();
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#else
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/* Default help suffix if a custom one is not defined */
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UnityPrint("More information about Unity: https://www.throwtheswitch.org/unity");
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UNITY_PRINT_EOL();
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#endif
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return 1; /* Exit without running the tests */
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}
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else if (strcmp(argv[i], "-v") == 0)
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{
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UnityFixture.Verbose = 1;
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i++;
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