Add NULL safety checks to Fixture allocation functions

Consistent use of one-liners and NULL
This commit is contained in:
jsalling
2016-01-31 23:15:00 -06:00
parent e2ad88b9c0
commit ccb29e80c2

View File

@ -179,9 +179,11 @@ void* unity_malloc(size_t size)
malloc_fail_countdown--;
}
if (size == 0) return NULL;
malloc_count++;
guard = (Guard*)UNITY_FIXTURE_MALLOC(size + sizeof(Guard) + sizeof(end));
if (guard == NULL) return NULL;
guard->size = size;
mem = (char*)&(guard[1]);
memcpy(&mem[size], end, sizeof(end));
@ -227,6 +229,7 @@ void unity_free(void* mem)
void* unity_calloc(size_t num, size_t size)
{
void* mem = unity_malloc(num * size);
if (mem == NULL) return NULL;
memset(mem, 0, num*size);
return mem;
}
@ -237,8 +240,7 @@ void* unity_realloc(void* oldMem, size_t size)
// char* memAsChar = (char*)oldMem;
void* newMem;
if (oldMem == 0)
return unity_malloc(size);
if (oldMem == NULL) return unity_malloc(size);
guard--;
if (isOverrun(oldMem))
@ -250,13 +252,13 @@ void* unity_realloc(void* oldMem, size_t size)
if (size == 0)
{
release_memory(oldMem);
return 0;
return NULL;
}
if (guard->size >= size)
return oldMem;
if (guard->size >= size) return oldMem;
newMem = unity_malloc(size);
if (newMem == NULL) return NULL; // Do not release old memory
memcpy(newMem, oldMem, guard->size);
unity_free(oldMem);
return newMem;