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https://github.com/ThrowTheSwitch/Unity.git
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Add NULL safety checks to Fixture allocation functions
Consistent use of one-liners and NULL
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@ -179,9 +179,11 @@ void* unity_malloc(size_t size)
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malloc_fail_countdown--;
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}
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if (size == 0) return NULL;
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malloc_count++;
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guard = (Guard*)UNITY_FIXTURE_MALLOC(size + sizeof(Guard) + sizeof(end));
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if (guard == NULL) return NULL;
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guard->size = size;
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mem = (char*)&(guard[1]);
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memcpy(&mem[size], end, sizeof(end));
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@ -227,6 +229,7 @@ void unity_free(void* mem)
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void* unity_calloc(size_t num, size_t size)
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{
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void* mem = unity_malloc(num * size);
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if (mem == NULL) return NULL;
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memset(mem, 0, num*size);
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return mem;
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}
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@ -237,8 +240,7 @@ void* unity_realloc(void* oldMem, size_t size)
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// char* memAsChar = (char*)oldMem;
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void* newMem;
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if (oldMem == 0)
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return unity_malloc(size);
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if (oldMem == NULL) return unity_malloc(size);
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guard--;
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if (isOverrun(oldMem))
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@ -250,13 +252,13 @@ void* unity_realloc(void* oldMem, size_t size)
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if (size == 0)
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{
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release_memory(oldMem);
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return 0;
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return NULL;
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}
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if (guard->size >= size)
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return oldMem;
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if (guard->size >= size) return oldMem;
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newMem = unity_malloc(size);
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if (newMem == NULL) return NULL; // Do not release old memory
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memcpy(newMem, oldMem, guard->size);
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unity_free(oldMem);
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return newMem;
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