mirror of
https://github.com/ThrowTheSwitch/Unity.git
synced 2025-05-20 08:57:52 +08:00
update UNITY_OUTPUT_CHAR to not return a value (because we never check it anyway).
add UNITY_OUTPUT_FLUSH to make sure we get the output we need on aborted tests and whatnot.
This commit is contained in:
11
src/unity.c
11
src/unity.c
@ -7,11 +7,18 @@
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#include "unity.h"
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#include <stddef.h>
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//If omitted from header, declare overrideable prototypes here so they're ready for use
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#ifdef UNITY_OMIT_OUTPUT_CHAR_HEADER_DECLARATION
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int UNITY_OUTPUT_CHAR(int); //If omitted from header, declare it here so it's ready for use
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int UNITY_OUTPUT_CHAR(int);
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#endif
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#ifdef UNITY_OMIT_OUTPUT_FLUSH_HEADER_DECLARATION
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int UNITY_OUTPUT_FLUSH(void);
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#endif
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//Helpful macros for us to use here
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#define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; longjmp(Unity.AbortFrame, 1); }
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#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; longjmp(Unity.AbortFrame, 1); }
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/// return prematurely if we are already in failure or ignore state
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#define UNITY_SKIP_EXECUTION { if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != 0)) {return;} }
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@ -331,6 +338,7 @@ void UnityConcludeTest(void)
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Unity.CurrentTestFailed = 0;
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Unity.CurrentTestIgnored = 0;
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UNITY_PRINT_EOL();
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UNITY_OUTPUT_FLUSH();
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}
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//-----------------------------------------------
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@ -1290,6 +1298,7 @@ int UnityEnd(void)
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#endif
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}
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UNITY_PRINT_EOL();
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UNITY_OUTPUT_FLUSH();
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UNITY_OUTPUT_COMPLETE();
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return (int)(Unity.TestFailures);
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}
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@ -290,11 +290,22 @@ typedef UNITY_DOUBLE_TYPE _UD;
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#ifndef UNITY_OUTPUT_CHAR
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//Default to using putchar, which is defined in stdio.h
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#include <stdio.h>
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#define UNITY_OUTPUT_CHAR(a) putchar(a)
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#define UNITY_OUTPUT_CHAR(a) (void)putchar(a)
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#else
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//If defined as something else, make sure we declare it here so it's ready for use
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//If defined as something else, make sure we declare it here so it's ready for use
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#ifndef UNITY_OMIT_OUTPUT_CHAR_HEADER_DECLARATION
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extern int UNITY_OUTPUT_CHAR(int);
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extern void UNITY_OUTPUT_CHAR(int);
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#endif
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#endif
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#ifndef UNITY_OUTPUT_FLUSH
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//Default to using putchar, which is defined in stdio.h
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#include <stdio.h>
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#define UNITY_OUTPUT_FLUSH() (void)fflush(stdout)
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#else
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//If defined as something else, make sure we declare it here so it's ready for use
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#ifndef UNITY_OMIT_OUTPUT_FLUSH_HEADER_DECLARATION
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extern void UNITY_OUTPUT_FLUSH(void);
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#endif
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#endif
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@ -8,7 +8,7 @@
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#include <stdio.h>
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#include "unity.h"
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int putcharSpy(int c) {return putchar(c);} // include passthrough for linking tests
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void putcharSpy(int c) { (void)putchar(c);} // include passthrough for linking tests
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#define TEST_CASE(...)
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@ -2247,7 +2247,7 @@ char* getBufferPutcharSpy(void)
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#endif
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}
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int putcharSpy(int c)
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void putcharSpy(int c)
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{
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#ifdef USING_OUTPUT_SPY
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if (putcharSpyEnabled)
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@ -2257,7 +2257,6 @@ int putcharSpy(int c)
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} else
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c = putchar(c);
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#endif
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return c;
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}
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void testFailureCountIncrementsAndIsReturnedAtEnd(void)
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