mirror of
https://github.com/ThrowTheSwitch/Unity.git
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Merge pull request #25 from malsyned/fixture_fixes
Updates to make Fixture more useful (thanks malsyned! It's nice that someone is helping out with the Fixtures extension!)
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@ -87,7 +87,7 @@ module RakefileHelpers
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return {:command => command, :options => options, :includes => includes}
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end
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def link(exe_name, obj_list)
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def link_it(exe_name, obj_list)
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linker = build_linker_fields
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cmd_str = "#{linker[:command]}#{linker[:options]}#{linker[:includes]} " +
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(obj_list.map{|obj|"#{$cfg['linker']['object_files']['path']}#{obj} "}).join +
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@ -148,7 +148,8 @@ module RakefileHelpers
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# Get a list of all source files needed
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src_files = Dir[HERE+'src/*.c']
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src_files += Dir[HERE+'test/*.c']
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src_files << '../../src/Unity.c'
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src_files += Dir[HERE+'test/main/*.c']
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src_files << '../../src/unity.c'
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# Build object files
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src_files.each { |f| compile(f, test_defines) }
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@ -156,7 +157,7 @@ module RakefileHelpers
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# Link the test executable
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test_base = "framework_test"
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link(test_base, obj_list)
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link_it(test_base, obj_list)
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# Execute unit test and generate results file
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simulator = build_simulator_fields
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@ -5,9 +5,9 @@
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[Released under MIT License. Please refer to license.txt for details]
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========================================== */
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#include <string.h>
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#include "unity_fixture.h"
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#include "unity_internals.h"
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#include <string.h>
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UNITY_FIXTURE_T UnityFixture;
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@ -112,11 +112,15 @@ void UnityTestRunner(unityfunction* setup,
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}
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}
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void UnityIgnoreTest()
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void UnityIgnoreTest(const char * printableName)
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{
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Unity.NumberOfTests++;
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Unity.CurrentTestIgnored = 1;
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UNITY_OUTPUT_CHAR('!');
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if (!UnityFixture.Verbose)
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UNITY_OUTPUT_CHAR('!');
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else
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UnityPrint(printableName);
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UnityConcludeFixtureTest();
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}
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@ -356,6 +360,10 @@ void UnityConcludeFixtureTest()
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{
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if (Unity.CurrentTestIgnored)
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{
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if (UnityFixture.Verbose)
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{
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UNITY_OUTPUT_CHAR('\n');
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}
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Unity.TestIgnores++;
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}
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else if (!Unity.CurrentTestFailed)
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@ -374,4 +382,3 @@ void UnityConcludeFixtureTest()
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Unity.CurrentTestFailed = 0;
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Unity.CurrentTestIgnored = 0;
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}
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@ -41,7 +41,7 @@ int UnityMain(int argc, char* argv[], void (*runAllTests)());
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void TEST_##group##_##name##_();\
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void TEST_##group##_##name##_run()\
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{\
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UnityIgnoreTest();\
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UnityIgnoreTest("IGNORE_TEST(" #group ", " #name ")");\
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}\
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void TEST_##group##_##name##_()
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@ -25,7 +25,7 @@ void UnityTestRunner(unityfunction * setup,
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const char * name,
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const char * file, int line);
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void UnityIgnoreTest();
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void UnityIgnoreTest(const char * printableName);
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void UnityMalloc_StartTest();
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void UnityMalloc_EndTest();
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int UnityFailureCount();
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