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Float-double types typo was fixed
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@ -1191,7 +1191,7 @@ void UnityAssertDoublesWithin(const UNITY_DOUBLE delta,
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{
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RETURN_IF_FAIL_OR_IGNORE;
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if (!UnityDoublesWithin(delta, 0, expected, actual))
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if (!UnityDoublesWithin(delta, (UNITY_DOUBLE)0, expected, actual))
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{
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UnityTestResultsFailBegin(lineNumber);
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UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual);
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@ -1209,7 +1209,7 @@ void UnityAssertDoublesNotWithin(const UNITY_DOUBLE delta,
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{
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RETURN_IF_FAIL_OR_IGNORE;
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if (UnityDoublesWithin(delta, 0, expected, actual))
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if (UnityDoublesWithin(delta, (UNITY_DOUBLE)0, expected, actual))
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrExpected);
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@ -1238,7 +1238,7 @@ void UnityAssertGreaterOrLessDouble(const UNITY_DOUBLE threshold,
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if (!(actual < threshold) && (compare & UNITY_SMALLER_THAN)) { failed = 1; }
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if (!(actual > threshold) && (compare & UNITY_GREATER_THAN)) { failed = 1; }
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if ((compare & UNITY_EQUAL_TO) && UnityDoublesWithin((UNITY_FLOAT)0, threshold * UNITY_DOUBLE_PRECISION, threshold, actual)) { failed = 0; }
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if ((compare & UNITY_EQUAL_TO) && UnityDoublesWithin((UNITY_DOUBLE)0, threshold * UNITY_DOUBLE_PRECISION, threshold, actual)) { failed = 0; }
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if (failed)
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{
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