Consistent use of * in types in the Fixture, whitespace only

This commit is contained in:
jsalling
2016-01-15 23:11:29 -06:00
parent 693417847b
commit a7b60dfc88
2 changed files with 25 additions and 25 deletions

View File

@ -48,7 +48,7 @@ int UnityMain(int argc, const char* argv[], void (*runAllTests)(void))
return UnityFailureCount(); return UnityFailureCount();
} }
static int selected(const char * filter, const char * name) static int selected(const char* filter, const char* name)
{ {
if (filter == 0) if (filter == 0)
return 1; return 1;
@ -66,12 +66,12 @@ static int groupSelected(const char* group)
} }
void UnityTestRunner(unityfunction* setup, void UnityTestRunner(unityfunction* setup,
unityfunction* testBody, unityfunction* testBody,
unityfunction* teardown, unityfunction* teardown,
const char * printableName, const char* printableName,
const char * group, const char* group,
const char * name, const char* name,
const char * file, int line) const char* file, int line)
{ {
if (testSelected(name) && groupSelected(group)) if (testSelected(name) && groupSelected(group))
{ {
@ -107,7 +107,7 @@ void UnityTestRunner(unityfunction* setup,
} }
} }
void UnityIgnoreTest(const char * printableName, const char * group, const char * name) void UnityIgnoreTest(const char* printableName, const char* group, const char* name)
{ {
if (testSelected(name) && groupSelected(group)) if (testSelected(name) && groupSelected(group))
{ {
@ -176,7 +176,7 @@ typedef struct GuardBytes
static const char end[] = "END"; static const char end[] = "END";
void * unity_malloc(size_t size) void* unity_malloc(size_t size)
{ {
char* mem; char* mem;
Guard* guard; Guard* guard;
@ -198,7 +198,7 @@ void * unity_malloc(size_t size)
return (void*)mem; return (void*)mem;
} }
static int isOverrun(void * mem) static int isOverrun(void* mem)
{ {
Guard* guard = (Guard*)mem; Guard* guard = (Guard*)mem;
char* memAsChar = (char*)mem; char* memAsChar = (char*)mem;
@ -207,7 +207,7 @@ static int isOverrun(void * mem)
return strcmp(&memAsChar[guard->size], end) != 0; return strcmp(&memAsChar[guard->size], end) != 0;
} }
static void release_memory(void * mem) static void release_memory(void* mem)
{ {
Guard* guard = (Guard*)mem; Guard* guard = (Guard*)mem;
guard--; guard--;
@ -216,7 +216,7 @@ static void release_memory(void * mem)
UNITY_FIXTURE_FREE(guard); UNITY_FIXTURE_FREE(guard);
} }
void unity_free(void * mem) void unity_free(void* mem)
{ {
int overrun; int overrun;
@ -240,7 +240,7 @@ void* unity_calloc(size_t num, size_t size)
return mem; return mem;
} }
void* unity_realloc(void * oldMem, size_t size) void* unity_realloc(void* oldMem, size_t size)
{ {
Guard* guard = (Guard*)oldMem; Guard* guard = (Guard*)oldMem;
// char* memAsChar = (char*)oldMem; // char* memAsChar = (char*)oldMem;
@ -276,9 +276,9 @@ void* unity_realloc(void * oldMem, size_t size)
//Automatic pointer restoration functions //Automatic pointer restoration functions
typedef struct _PointerPair typedef struct _PointerPair
{ {
struct _PointerPair * next; struct _PointerPair* next;
void ** pointer; void** pointer;
void * old_value; void* old_value;
} PointerPair; } PointerPair;
enum {MAX_POINTERS=50}; enum {MAX_POINTERS=50};

View File

@ -17,15 +17,15 @@ typedef struct _UNITY_FIXTURE_T
} UNITY_FIXTURE_T; } UNITY_FIXTURE_T;
typedef void unityfunction(void); typedef void unityfunction(void);
void UnityTestRunner(unityfunction * setup, void UnityTestRunner(unityfunction* setup,
unityfunction * body, unityfunction* body,
unityfunction * teardown, unityfunction* teardown,
const char * printableName, const char* printableName,
const char * group, const char* group,
const char * name, const char* name,
const char * file, int line); const char* file, int line);
void UnityIgnoreTest(const char * printableName, const char * group, const char * name); void UnityIgnoreTest(const char* printableName, const char* group, const char* name);
void UnityMalloc_StartTest(void); void UnityMalloc_StartTest(void);
void UnityMalloc_EndTest(void); void UnityMalloc_EndTest(void);
UNITY_COUNTER_TYPE UnityFailureCount(void); UNITY_COUNTER_TYPE UnityFailureCount(void);
@ -34,7 +34,7 @@ UNITY_COUNTER_TYPE UnityTestsCount(void);
int UnityGetCommandLineOptions(int argc, const char* argv[]); int UnityGetCommandLineOptions(int argc, const char* argv[]);
void UnityConcludeFixtureTest(void); void UnityConcludeFixtureTest(void);
void UnityPointer_Set(void ** ptr, void * newValue); void UnityPointer_Set(void** ptr, void* newValue);
void UnityPointer_UndoAllSets(void); void UnityPointer_UndoAllSets(void);
void UnityPointer_Init(void); void UnityPointer_Init(void);