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https://github.com/ThrowTheSwitch/Unity.git
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Remove unnecessary stdio.h dependency and clean up Fixture
Delete unused variables and empty functions Make setUp & tearDown (used in Unity core) optionally defined if 'weak' linking is present
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@ -6,21 +6,19 @@
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========================================== */
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#include <string.h>
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#include <stdio.h>
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#include "unity_fixture.h"
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#include "unity_internals.h"
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UNITY_FIXTURE_T UnityFixture;
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//If you decide to use the function pointer approach.
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int (*outputChar)(int) = putchar;
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//Build with -D UNITY_OUTPUT_CHAR=outputChar and include <stdio.h>
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//int (*outputChar)(int) = putchar;
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int verbose = 0;
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void setUp(void);
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void tearDown(void);
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#if !defined(UNITY_WEAK_ATTRIBUTE) && !defined(UNITY_WEAK_PRAGMA)
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void setUp(void) { /*does nothing*/ }
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void tearDown(void) { /*does nothing*/ }
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#endif
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static void announceTestRun(unsigned int runNumber)
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{
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@ -67,11 +65,6 @@ static int groupSelected(const char* group)
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return selected(UnityFixture.GroupFilter, group);
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}
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static void runTestCase(void)
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{
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}
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void UnityTestRunner(unityfunction* setup,
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unityfunction* testBody,
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unityfunction* teardown,
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@ -95,7 +88,6 @@ void UnityTestRunner(unityfunction* setup,
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UnityMalloc_StartTest();
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UnityPointer_Init();
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runTestCase();
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if (TEST_PROTECT())
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{
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setup();
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@ -174,7 +166,6 @@ void UnityMalloc_MakeMallocFailAfterCount(int countdown)
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#endif
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#include <stdlib.h>
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#include <string.h>
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typedef struct GuardBytes
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{
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