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UNITY_OUTPUT_CHAR can emit a redundant declaration, we scope the extern declartion to the unity.c
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@@ -7,6 +7,11 @@
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#include "unity.h"
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#include <stddef.h>
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#ifndef UNITY_OUTPUT_CHAR_USE_PUTC
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//If defined as something else, make sure we declare it here so it's ready for use
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extern int UNITY_OUTPUT_CHAR(int);
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#endif
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#define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; longjmp(Unity.AbortFrame, 1); }
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#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; longjmp(Unity.AbortFrame, 1); }
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/// return prematurely if we are already in failure or ignore state
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