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Fix #182, remove redundant function declarations
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@ -67,9 +67,6 @@ const _U_UINT UnitySizeMask[] =
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#endif
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};
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void UnityPrintFail(void);
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void UnityPrintOk(void);
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//-----------------------------------------------
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// Pretty Printers & Test Result Output Handlers
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//-----------------------------------------------
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@ -1261,8 +1258,6 @@ void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
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//-----------------------------------------------
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#if defined(UNITY_WEAK_ATTRIBUTE)
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void setUp(void);
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void tearDown(void);
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UNITY_WEAK_ATTRIBUTE void setUp(void) { }
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UNITY_WEAK_ATTRIBUTE void tearDown(void) { }
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#elif defined(UNITY_WEAK_PRAGMA)
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@ -1270,9 +1265,6 @@ void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
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void setUp(void) { }
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# pragma weak tearDown
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void tearDown(void) { }
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#else
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void setUp(void);
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void tearDown(void);
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#endif
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//-----------------------------------------------
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void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum)
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@ -3,7 +3,7 @@ ifeq ($(shell uname -s), Darwin)
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CC = clang
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endif
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#DEBUG = -O0 -g
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CFLAGS += -std=c99 -pedantic -Wall -Wextra -Werror
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CFLAGS += -std=c99 -pedantic -Wall -Wextra -Werror -Wredundant-decls
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CFLAGS += $(DEBUG)
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DEFINES = -D UNITY_OUTPUT_CHAR=putcharSpy -D UNITY_INCLUDE_DOUBLE
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SRC = ../src/unity.c tests/testunity.c build/testunityRunner.c
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