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https://github.com/ThrowTheSwitch/Unity.git
synced 2025-06-26 03:17:59 +08:00
Bug fix - ignored tests were incorrectly counted when not selected for running.
Ignored tests are now correctly skipped if not selected by test name or by group name.
This commit is contained in:
@ -115,15 +115,18 @@ void UnityTestRunner(unityfunction* setup,
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}
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}
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void UnityIgnoreTest(const char * printableName)
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void UnityIgnoreTest(const char * printableName, const char * group, const char * name)
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{
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Unity.NumberOfTests++;
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Unity.CurrentTestIgnored = 1;
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if (!UnityFixture.Verbose)
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UNITY_OUTPUT_CHAR('!');
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else
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UnityPrint(printableName);
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UnityConcludeFixtureTest();
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if (testSelected(name) && groupSelected(group))
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{
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Unity.NumberOfTests++;
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Unity.CurrentTestIgnored = 1;
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if (!UnityFixture.Verbose)
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UNITY_OUTPUT_CHAR('!');
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else
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UnityPrint(printableName);
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UnityConcludeFixtureTest();
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}
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}
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@ -45,7 +45,7 @@ int UnityMain(int argc, const char* argv[], void (*runAllTests)(void));
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void TEST_##group##_##name##_run(void);\
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void TEST_##group##_##name##_run(void)\
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{\
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UnityIgnoreTest("IGNORE_TEST(" #group ", " #name ")");\
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UnityIgnoreTest("IGNORE_TEST(" #group ", " #name ")", TEST_GROUP_##group, #name);\
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}\
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void TEST_##group##_##name##_(void)
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@ -25,7 +25,7 @@ void UnityTestRunner(unityfunction * setup,
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const char * name,
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const char * file, int line);
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void UnityIgnoreTest(const char * printableName);
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void UnityIgnoreTest(const char * printableName, const char * group, const char * name);
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void UnityMalloc_StartTest(void);
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void UnityMalloc_EndTest(void);
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int UnityFailureCount(void);
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