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https://github.com/ThrowTheSwitch/Unity.git
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Adding tests for overflow when calling UnityAssertNumbersWithin()
32 or 64 bit test will fail if compiled with -m32 or -m64, repectively on clang or gcc Fixes to the failures will follow
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@ -27,6 +27,9 @@ static const _UD d_zero = 0.0;
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Unity.CurrentTestFailed = (Unity.CurrentTestFailed == 1) ? 0 : 1; \
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if (Unity.CurrentTestFailed == 1) { \
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SetToOneMeanWeAlreadyCheckedThisGuy = 1; \
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UnityPrintNumberUnsigned(Unity.CurrentTestLineNumber); \
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UNITY_OUTPUT_CHAR(':'); \
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UnityPrint(Unity.CurrentTestName); \
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UnityPrint("[[[[ Previous Test Should Have Failed But Did Not ]]]]"); \
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UNITY_OUTPUT_CHAR('\n'); \
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}
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@ -1192,6 +1195,12 @@ void testINT32sNotWithinDelta(void)
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VERIFY_FAILS_END
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}
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void testINT32sNotWithinDeltaAndDifferenceOverflows(void)
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{
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EXPECT_ABORT_BEGIN
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TEST_ASSERT_INT32_WITHIN(1, -1, 0x7FFFFFFF);
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VERIFY_FAILS_END
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}
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void testINT32sNotWithinDeltaAndCustomMessage(void)
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{
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EXPECT_ABORT_BEGIN
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@ -2496,6 +2505,17 @@ void testINT64sNotWithinDelta(void)
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#endif
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}
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void testINT64sNotWithinDeltaAndDifferenceOverflows(void)
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{
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#ifndef UNITY_SUPPORT_64
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TEST_IGNORE();
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#else
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EXPECT_ABORT_BEGIN
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TEST_ASSERT_INT64_WITHIN(1, 0x8000000000000000, 0x7FFFFFFFFFFFFFFF);
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VERIFY_FAILS_END
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#endif
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}
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void testEqualHEX64Arrays(void)
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{
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#ifndef UNITY_SUPPORT_64
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