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https://github.com/ThrowTheSwitch/Unity.git
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Remove atoi() dependency, only need stdlib.h in Fixture for malloc
For redefinition of UNITY_FIXTURE_MALLOC/...FREE use both or replace both. Clean up whitespace, remaining void*, and comment.
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@ -149,21 +149,12 @@ void UnityMalloc_MakeMallocFailAfterCount(int countdown)
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malloc_fail_countdown = countdown;
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}
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#ifdef malloc
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// These definitions are always included from unity_fixture_malloc_overrides.h
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// We undef to use them or avoid conflict with <stdlib.h> per the C standard
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#undef malloc
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#endif
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#ifdef free
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#undef free
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#endif
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#ifdef calloc
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#undef calloc
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#endif
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#ifdef realloc
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#undef realloc
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#endif
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#include <stdlib.h>
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@ -290,7 +281,7 @@ void UnityPointer_Init(void)
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pointer_index = 0;
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}
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void UnityPointer_Set(void ** pointer, void * newValue)
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void UnityPointer_Set(void** pointer, void* newValue)
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{
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if (pointer_index >= MAX_POINTERS)
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{
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@ -312,7 +303,6 @@ void UnityPointer_UndoAllSets(void)
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pointer_index--;
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*(pointer_store[pointer_index].pointer) =
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pointer_store[pointer_index].old_value;
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}
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}
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@ -373,7 +363,13 @@ int UnityGetCommandLineOptions(int argc, const char* argv[])
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{
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if (*(argv[i]) >= '0' && *(argv[i]) <= '9')
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{
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UnityFixture.RepeatCount = atoi(argv[i]);
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unsigned int digit = 0;
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UnityFixture.RepeatCount = 0;
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while (argv[i][digit] >= '0' && argv[i][digit] <= '9')
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{
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UnityFixture.RepeatCount *= 10;
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UnityFixture.RepeatCount += (unsigned int)argv[i][digit++] - '0';
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}
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i++;
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}
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}
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@ -10,26 +10,17 @@
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#include <stddef.h>
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// This function is used by the Unity Fixture to allocate memory on
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// the heap and can be overridden with platform-specific heap
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// implementations. For example, when using FreeRTOS
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// UNITY_FIXTURE_MALLOC becomes pvPortMalloc().
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// These functions are used by the Unity Fixture to allocate and release memory
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// on the heap and can be overridden with platform-specific implementations.
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// For example, when using FreeRTOS UNITY_FIXTURE_MALLOC becomes pvPortMalloc()
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// and UNITY_FIXTURE_FREE becomes vPortFree().
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#ifndef UNITY_FIXTURE_MALLOC
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#define UNITY_FIXTURE_MALLOC( SIZE ) malloc( ( SIZE ) )
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#if !defined(UNITY_FIXTURE_MALLOC) || !defined(UNITY_FIXTURE_FREE)
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#define UNITY_FIXTURE_MALLOC(size) malloc(size)
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#define UNITY_FIXTURE_FREE(ptr) free(ptr)
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#else
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extern void * UNITY_FIXTURE_MALLOC(size_t size);
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#endif
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// This function is used by the Unity Fixture to release memory in the
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// heap and can be overridden with platform-specific heap
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// implementations. For example, when using FreeRTOS
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// UNITY_FIXTURE_FREE becomes vPortFree().
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#ifndef UNITY_FIXTURE_FREE
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#define UNITY_FIXTURE_FREE( PTR ) free( ( PTR ) )
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#else
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extern void UNITY_FIXTURE_FREE(void *ptr);
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extern void* UNITY_FIXTURE_MALLOC(size_t size);
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extern void UNITY_FIXTURE_FREE(void* ptr);
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#endif
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#define malloc unity_malloc
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