Reverting of redundant casting from 89b003ed0bb0ef1d80c072907dff24c7a1a4f004

Double castings look ugly. And if Unity is compiled with -Wcast-qual flag these type castings produce a lot of warnings:
unity/src/unity.c:490:80: warning: cast discards ‘__attribute__((const))’ qualifier from pointer target type [-Wcast-qual]
                     UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US16*)(void*)ptr_exp, style);
                                                                                ^
This commit is contained in:
Sergey Gusarov
2015-05-23 02:21:38 +03:00
parent b922d622a6
commit 59aed00679

View File

@ -481,15 +481,15 @@ void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected,
case UNITY_DISPLAY_STYLE_UINT16: case UNITY_DISPLAY_STYLE_UINT16:
while (elements--) while (elements--)
{ {
if (*(UNITY_PTR_ATTRIBUTE const _US16*)(void*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US16*)(void*)ptr_act) if (*(UNITY_PTR_ATTRIBUTE const _US16*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US16*)ptr_act)
{ {
UnityTestResultsFailBegin(lineNumber); UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement); UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
UnityPrint(UnityStrExpected); UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US16*)(void*)ptr_exp, style); UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US16*)ptr_exp, style);
UnityPrint(UnityStrWas); UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US16*)(void*)ptr_act, style); UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US16*)ptr_act, style);
UnityAddMsgIfSpecified(msg); UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL; UNITY_FAIL_AND_BAIL;
} }
@ -503,15 +503,15 @@ void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected,
case UNITY_DISPLAY_STYLE_UINT64: case UNITY_DISPLAY_STYLE_UINT64:
while (elements--) while (elements--)
{ {
if (*(UNITY_PTR_ATTRIBUTE const _US64*)(void*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US64*)(void*)ptr_act) if (*(UNITY_PTR_ATTRIBUTE const _US64*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US64*)ptr_act)
{ {
UnityTestResultsFailBegin(lineNumber); UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement); UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
UnityPrint(UnityStrExpected); UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US64*)(void*)ptr_exp, style); UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US64*)ptr_exp, style);
UnityPrint(UnityStrWas); UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US64*)(void*)ptr_act, style); UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US64*)ptr_act, style);
UnityAddMsgIfSpecified(msg); UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL; UNITY_FAIL_AND_BAIL;
} }
@ -523,15 +523,15 @@ void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected,
default: default:
while (elements--) while (elements--)
{ {
if (*(UNITY_PTR_ATTRIBUTE const _US32*)(void*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US32*)(void*)ptr_act) if (*(UNITY_PTR_ATTRIBUTE const _US32*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US32*)ptr_act)
{ {
UnityTestResultsFailBegin(lineNumber); UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement); UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
UnityPrint(UnityStrExpected); UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US32*)(void*)ptr_exp, style); UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US32*)ptr_exp, style);
UnityPrint(UnityStrWas); UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US32*)(void*)ptr_act, style); UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US32*)ptr_act, style);
UnityAddMsgIfSpecified(msg); UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL; UNITY_FAIL_AND_BAIL;
} }