Change the fallback isinf() macro to NOT need f_zero defined

Delete old comments from before math.h was the default isinf() method
This commit is contained in:
jsalling
2016-08-27 15:27:52 -05:00
parent 028ca953d7
commit 54aa838c8a
2 changed files with 4 additions and 14 deletions

View File

@ -52,12 +52,6 @@ static const char UnityStrResultsIgnored[] = " Ignored ";
static const char UnityStrDetail1Name[] = UNITY_DETAIL1_NAME " ";
static const char UnityStrDetail2Name[] = " " UNITY_DETAIL2_NAME " ";
#ifdef UNITY_FLOAT_NEEDS_ZERO
/* Dividing by these constants produces +/- infinity.
* The rationale is given in UnityAssertFloatIsInf's body. */
static const _UF f_zero = 0.0f;
#endif
/* compiler-generic print formatting masks */
static const _U_UINT UnitySizeMask[] =
{
@ -718,8 +712,6 @@ void UnityAssertFloatSpecial(const _UF actual,
switch(style)
{
/* To determine Inf / Neg Inf, we compare to an Inf / Neg Inf value we create on the fly
* We are using a variable to hold the zero value because some compilers complain about dividing by zero otherwise */
case UNITY_FLOAT_IS_INF:
case UNITY_FLOAT_IS_NOT_INF:
is_trait = isinf(actual) & ispos(actual);
@ -729,7 +721,6 @@ void UnityAssertFloatSpecial(const _UF actual,
is_trait = isinf(actual) & isneg(actual);
break;
/* NaN is the only floating point value that does NOT equal itself. Therefore if Actual == Actual, then it is NOT NaN. */
case UNITY_FLOAT_IS_NAN:
case UNITY_FLOAT_IS_NOT_NAN:
is_trait = isnan(actual);
@ -864,8 +855,6 @@ void UnityAssertDoubleSpecial(const _UD actual,
switch(style)
{
/* To determine Inf / Neg Inf, we compare to an Inf / Neg Inf value we create on the fly
* We are using a variable to hold the zero value because some compilers complain about dividing by zero otherwise */
case UNITY_FLOAT_IS_INF:
case UNITY_FLOAT_IS_NOT_INF:
is_trait = isinf(actual) & ispos(actual);
@ -875,7 +864,6 @@ void UnityAssertDoubleSpecial(const _UD actual,
is_trait = isinf(actual) & isneg(actual);
break;
/* NaN is the only floating point value that does NOT equal itself. Therefore if Actual == Actual, then it is NOT NaN. */
case UNITY_FLOAT_IS_NAN:
case UNITY_FLOAT_IS_NOT_NAN:
is_trait = isnan(actual);