mirror of
https://github.com/ThrowTheSwitch/Unity.git
synced 2025-10-16 19:52:34 +08:00
Finish checking for equal floats in Arrays functions
Refactor to use the same code everywhere for FloatWithin check Rename and fix a few tests for new behavior, infinity == infinity
This commit is contained in:
76
src/unity.c
76
src/unity.c
@ -618,7 +618,22 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
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}
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/*-----------------------------------------------*/
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/* Wrap this define in a function with variable types as float or double */
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#define UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff) \
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if (expected == actual) return 1; \
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diff = actual - expected; \
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if (diff < 0.0f) diff = 0.0f - diff; \
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if (delta < 0.0f) delta = 0.0f - delta; \
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return !(isnan(diff) || isinf(diff) || (delta < diff));
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/* This first part of this condition will catch any NaN or Infinite values */
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#ifndef UNITY_EXCLUDE_FLOAT
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static int UnityFloatsWithin(_UF delta, _UF expected, _UF actual)
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{
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_UF diff;
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UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff);
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}
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void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,
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UNITY_PTR_ATTRIBUTE const _UF* actual,
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const _UU32 num_elements,
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@ -628,7 +643,6 @@ void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,
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_UU32 elements = num_elements;
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UNITY_PTR_ATTRIBUTE const _UF* ptr_expected = expected;
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UNITY_PTR_ATTRIBUTE const _UF* ptr_actual = actual;
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_UF diff, tol;
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UNITY_SKIP_EXECUTION;
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@ -642,15 +656,7 @@ void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,
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while (elements--)
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{
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diff = *ptr_expected - *ptr_actual;
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if (diff < 0.0f)
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diff = 0.0f - diff;
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tol = UNITY_FLOAT_PRECISION * *ptr_expected;
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if (tol < 0.0f)
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tol = 0.0f - tol;
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/* This first part of this condition will catch any NaN or Infinite values */
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if (isnan(diff) || isinf(diff) || (diff > tol))
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if (!UnityFloatsWithin(*ptr_expected * UNITY_FLOAT_PRECISION, *ptr_expected, *ptr_actual))
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrElement);
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@ -678,24 +684,10 @@ void UnityAssertFloatsWithin(const _UF delta,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber)
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{
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_UF diff = actual - expected;
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_UF pos_delta = delta;
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UNITY_SKIP_EXECUTION;
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if (expected == actual) return;
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if (diff < 0.0f)
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{
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diff = 0.0f - diff;
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}
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if (pos_delta < 0.0f)
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{
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pos_delta = 0.0f - pos_delta;
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}
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/* This first part of this condition will catch any NaN or Infinite values */
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if (isnan(diff) || isinf(diff) || (pos_delta < diff))
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if (!UnityFloatsWithin(delta, expected, actual))
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{
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UnityTestResultsFailBegin(lineNumber);
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#ifdef UNITY_FLOAT_VERBOSE
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@ -782,6 +774,12 @@ void UnityAssertFloatSpecial(const _UF actual,
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/*-----------------------------------------------*/
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#ifndef UNITY_EXCLUDE_DOUBLE
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static int UnityDoublesWithin(_UD delta, _UD expected, _UD actual)
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{
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_UD diff;
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UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff);
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}
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void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected,
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UNITY_PTR_ATTRIBUTE const _UD* actual,
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const _UU32 num_elements,
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@ -791,7 +789,6 @@ void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected,
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_UU32 elements = num_elements;
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UNITY_PTR_ATTRIBUTE const _UD* ptr_expected = expected;
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UNITY_PTR_ATTRIBUTE const _UD* ptr_actual = actual;
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_UD diff, tol;
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UNITY_SKIP_EXECUTION;
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@ -805,15 +802,7 @@ void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected,
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while (elements--)
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{
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diff = *ptr_expected - *ptr_actual;
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if (diff < 0.0)
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diff = 0.0 - diff;
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tol = UNITY_DOUBLE_PRECISION * *ptr_expected;
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if (tol < 0.0)
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tol = 0.0 - tol;
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/* This first part of this condition will catch any NaN or Infinite values */
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if (isnan(diff) || isinf(diff) || (diff > tol))
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if (!UnityDoublesWithin(*ptr_expected * UNITY_DOUBLE_PRECISION, *ptr_expected, *ptr_actual))
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrElement);
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@ -841,24 +830,9 @@ void UnityAssertDoublesWithin(const _UD delta,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber)
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{
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_UD diff = actual - expected;
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_UD pos_delta = delta;
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UNITY_SKIP_EXECUTION;
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if (expected == actual) return;
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if (diff < 0.0)
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{
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diff = 0.0 - diff;
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}
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if (pos_delta < 0.0)
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{
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pos_delta = 0.0 - pos_delta;
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}
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/* This first part of this condition will catch any NaN or Infinite values */
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if (isnan(diff) || isinf(diff) || (pos_delta < diff))
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if (!UnityDoublesWithin(delta, expected, actual))
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{
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UnityTestResultsFailBegin(lineNumber);
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#ifdef UNITY_DOUBLE_VERBOSE
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@ -4,8 +4,8 @@
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[Released under MIT License. Please refer to license.txt for details]
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========================================== */
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#include <setjmp.h>
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#include "unity.h"
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#include <setjmp.h>
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#include <string.h>
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// Dividing by these constants produces +/- infinity.
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@ -2833,7 +2833,7 @@ void testFloatsNotEqualExpectedInf(void)
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#endif
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}
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void testFloatsNotEqualBothInf(void)
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void testFloatsEqualBothInf(void)
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{
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#ifdef UNITY_EXCLUDE_FLOAT
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TEST_IGNORE();
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@ -3187,7 +3187,7 @@ void testNotEqualFloatArraysNaN(void)
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#endif
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}
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void testNotEqualFloatArraysInf(void)
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void testEqualFloatArraysInf(void)
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{
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#ifdef UNITY_EXCLUDE_FLOAT
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TEST_IGNORE();
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@ -3195,9 +3195,7 @@ void testNotEqualFloatArraysInf(void)
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float p0[] = {1.0f, 1.0f / f_zero, 25.4f, 0.253f};
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float p1[] = {1.0f, 1.0f / f_zero, 25.4f, 0.253f};
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EXPECT_ABORT_BEGIN
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TEST_ASSERT_EQUAL_FLOAT_ARRAY(p0, p1, 4);
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VERIFY_FAILS_END
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#endif
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}
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@ -3363,7 +3361,7 @@ void testDoublesNotEqualExpectedInf(void)
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#endif
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}
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void testDoublesNotEqualBothInf(void)
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void testDoublesEqualBothInf(void)
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{
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#ifdef UNITY_EXCLUDE_DOUBLE
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TEST_IGNORE();
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@ -3716,7 +3714,7 @@ void testNotEqualDoubleArraysNaN(void)
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#endif
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}
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void testNotEqualDoubleArraysInf(void)
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void testEqualDoubleArraysInf(void)
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{
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#ifdef UNITY_EXCLUDE_DOUBLE
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TEST_IGNORE();
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@ -3724,9 +3722,7 @@ void testNotEqualDoubleArraysInf(void)
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double p0[] = {1.0, 1.0 / d_zero, 25.4, 0.253};
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double p1[] = {1.0, 1.0 / d_zero, 25.4, 0.253};
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EXPECT_ABORT_BEGIN
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TEST_ASSERT_EQUAL_DOUBLE_ARRAY(p0, p1, 4);
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VERIFY_FAILS_END
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#endif
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}
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