Merge pull request #65 from ThrowTheSwitch/bug/init

Fixed initialization of data structure
This commit is contained in:
Mark VanderVoord
2014-03-07 15:18:56 -05:00
18 changed files with 21 additions and 18 deletions

View File

@ -266,8 +266,8 @@ class UnityTestRunnerGenerator
output.puts("int main(void)")
output.puts("{")
output.puts(" suite_setup();") unless @options[:suite_setup].nil?
output.puts(" Unity.TestFile = \"#{filename}\";")
output.puts(" UnityBegin();")
output.puts(" Unity.TestFile = \"#{filename}\";")
if (@options[:use_param_tests])
tests.each do |test|
if ((test[:args].nil?) or (test[:args].empty?))

View File

@ -14,7 +14,7 @@
#define UNITY_SKIP_EXECUTION { if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != 0)) {return;} }
#define UNITY_PRINT_EOL { UNITY_OUTPUT_CHAR('\n'); }
struct _Unity Unity = { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , {{{ 0 }}} };
struct _Unity Unity;
const char* UnityStrNull = "NULL";
const char* UnityStrSpacer = ". ";
@ -1115,6 +1115,9 @@ void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int
//-----------------------------------------------
void UnityBegin(void)
{
Unity.TestFile = NULL;
Unity.CurrentTestName = NULL;
Unity.CurrentTestLineNumber = 0;
Unity.NumberOfTests = 0;
Unity.TestFailures = 0;
Unity.TestIgnores = 0;

View File

@ -48,8 +48,8 @@ void resetTest()
//=======MAIN=====
int main(void)
{
Unity.TestFile = "test/testdata/testsample.c";
UnityBegin();
Unity.TestFile = "test/testdata/testsample.c";
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);

View File

@ -44,8 +44,8 @@ void resetTest()
//=======MAIN=====
int main(void)
{
Unity.TestFile = "test/testdata/testsample.c";
UnityBegin();
Unity.TestFile = "test/testdata/testsample.c";
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);

View File

@ -69,8 +69,8 @@ void resetTest()
//=======MAIN=====
int main(void)
{
Unity.TestFile = "test/testdata/mocksample.c";
UnityBegin();
Unity.TestFile = "test/testdata/mocksample.c";
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);

View File

@ -65,8 +65,8 @@ void resetTest()
//=======MAIN=====
int main(void)
{
Unity.TestFile = "test/testdata/mocksample.c";
UnityBegin();
Unity.TestFile = "test/testdata/mocksample.c";
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);

View File

@ -78,8 +78,8 @@ void resetTest()
//=======MAIN=====
int main(void)
{
Unity.TestFile = "test/testdata/mocksample.c";
UnityBegin();
Unity.TestFile = "test/testdata/mocksample.c";
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);

View File

@ -78,8 +78,8 @@ void resetTest()
int main(void)
{
suite_setup();
Unity.TestFile = "test/testdata/mocksample.c";
UnityBegin();
Unity.TestFile = "test/testdata/mocksample.c";
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);

View File

@ -66,8 +66,8 @@ void resetTest()
//=======MAIN=====
int main(void)
{
Unity.TestFile = "test/testdata/mocksample.c";
UnityBegin();
Unity.TestFile = "test/testdata/mocksample.c";
RUN_TEST(test_TheFirstThingToTest, 21, RUN_TEST_NO_ARGS);
RUN_TEST(test_TheSecondThingToTest, 43, RUN_TEST_NO_ARGS);

View File

@ -78,8 +78,8 @@ void resetTest()
//=======MAIN=====
int main(void)
{
Unity.TestFile = "test/testdata/mocksample.c";
UnityBegin();
Unity.TestFile = "test/testdata/mocksample.c";
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);

View File

@ -78,8 +78,8 @@ void resetTest()
int main(void)
{
suite_setup();
Unity.TestFile = "test/testdata/mocksample.c";
UnityBegin();
Unity.TestFile = "test/testdata/mocksample.c";
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);

View File

@ -79,8 +79,8 @@ void resetTest()
int main(void)
{
suite_setup();
Unity.TestFile = "test/testdata/mocksample.c";
UnityBegin();
Unity.TestFile = "test/testdata/mocksample.c";
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);

View File

@ -54,8 +54,8 @@ void resetTest()
//=======MAIN=====
int main(void)
{
Unity.TestFile = "test/testdata/testsample.c";
UnityBegin();
Unity.TestFile = "test/testdata/testsample.c";
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);

View File

@ -57,8 +57,8 @@ void resetTest()
int main(void)
{
suite_setup();
Unity.TestFile = "test/testdata/testsample.c";
UnityBegin();
Unity.TestFile = "test/testdata/testsample.c";
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);

View File

@ -45,8 +45,8 @@ void resetTest()
//=======MAIN=====
int main(void)
{
Unity.TestFile = "test/testdata/testsample.c";
UnityBegin();
Unity.TestFile = "test/testdata/testsample.c";
RUN_TEST(test_TheFirstThingToTest, 21, RUN_TEST_NO_ARGS);
RUN_TEST(test_TheSecondThingToTest, 43, RUN_TEST_NO_ARGS);

View File

@ -54,8 +54,8 @@ void resetTest()
//=======MAIN=====
int main(void)
{
Unity.TestFile = "test/testdata/testsample.c";
UnityBegin();
Unity.TestFile = "test/testdata/testsample.c";
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);

View File

@ -57,8 +57,8 @@ void resetTest()
int main(void)
{
suite_setup();
Unity.TestFile = "test/testdata/testsample.c";
UnityBegin();
Unity.TestFile = "test/testdata/testsample.c";
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);

View File

@ -58,8 +58,8 @@ void resetTest()
int main(void)
{
suite_setup();
Unity.TestFile = "test/testdata/testsample.c";
UnityBegin();
Unity.TestFile = "test/testdata/testsample.c";
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);