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https://github.com/ThrowTheSwitch/Unity.git
synced 2025-06-24 00:28:35 +08:00
Finish clean up of float support options
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@ -686,6 +686,7 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
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}
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/*-----------------------------------------------*/
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#ifndef UNITY_EXCLUDE_FLOAT
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/* Wrap this define in a function with variable types as float or double */
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#define UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff) \
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if (isinf(expected) && isinf(actual) && (isneg(expected) == isneg(actual))) return 1; \
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@ -714,7 +715,6 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
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UnityPrint(UnityStrDelta)
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#endif /* UNITY_EXCLUDE_FLOAT_PRINT */
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#ifndef UNITY_EXCLUDE_FLOAT
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static int UnityFloatsWithin(UNITY_FLOAT delta, UNITY_FLOAT expected, UNITY_FLOAT actual)
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{
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UNITY_FLOAT diff;
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@ -168,16 +168,15 @@
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#ifdef UNITY_EXCLUDE_FLOAT
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/* No Floating Point Support */
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#undef UNITY_INCLUDE_FLOAT
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#undef UNITY_FLOAT_PRECISION
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#undef UNITY_FLOAT_TYPE
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#ifndef UNITY_EXCLUDE_DOUBLE
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#define UNITY_EXCLUDE_DOUBLE /* Remove double when excluding float support */
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#endif
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#ifndef UNITY_EXCLUDE_FLOAT_PRINT
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#define UNITY_EXCLUDE_FLOAT_PRINT
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#endif
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#else
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#ifndef UNITY_INCLUDE_FLOAT
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#define UNITY_INCLUDE_FLOAT
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#endif
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/* Floating Point Support */
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#ifndef UNITY_FLOAT_PRECISION
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#define UNITY_FLOAT_PRECISION (0.00001f)
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@ -212,30 +211,20 @@ typedef UNITY_FLOAT_TYPE UNITY_FLOAT;
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* Double Float Support
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*-------------------------------------------------------*/
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/* unlike FLOAT, we DON'T include by default */
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#ifndef UNITY_EXCLUDE_DOUBLE
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#ifndef UNITY_INCLUDE_DOUBLE
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#define UNITY_EXCLUDE_DOUBLE
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#endif
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#endif
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#ifdef UNITY_EXCLUDE_DOUBLE
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/* unlike float, we DON'T include by default */
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#if defined(UNITY_EXCLUDE_DOUBLE) || !defined(UNITY_INCLUDE_DOUBLE)
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/* No Floating Point Support */
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#undef UNITY_DOUBLE_PRECISION
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#undef UNITY_DOUBLE_TYPE
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#ifdef UNITY_INCLUDE_DOUBLE
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#ifndef UNITY_EXCLUDE_DOUBLE
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#define UNITY_EXCLUDE_DOUBLE
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#else
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#undef UNITY_INCLUDE_DOUBLE
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#endif
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#ifdef UNITY_EXCLUDE_FLOAT
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#undef UNITY_EXCLUDE_FLOAT_PRINT
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#define UNITY_EXCLUDE_FLOAT_PRINT
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#else
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#ifndef UNITY_DOUBLE_TYPE
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#define UNITY_DOUBLE_TYPE double
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#endif
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#ifndef UNITY_EXCLUDE_FLOAT
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#ifndef UNITY_DOUBLE_TYPE
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#define UNITY_DOUBLE_TYPE double
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#endif
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typedef UNITY_FLOAT UNITY_DOUBLE;
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/* For parameter in UnityPrintFloat(UNITY_DOUBLE), which aliases to double or float */
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#endif
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