removed unnecessary function overhead introduced in previous commit

git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@83 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
This commit is contained in:
mkarlesky
2010-07-08 17:42:15 +00:00
parent 1f14c09b2b
commit 4049959edc

View File

@ -10,7 +10,8 @@
#define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; UNITY_OUTPUT_CHAR('\n'); longjmp(Unity.AbortFrame, 1); }
#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; UNITY_OUTPUT_CHAR('\n'); longjmp(Unity.AbortFrame, 1); }
#define UNITY_SKIP_EXECUTION { if (UnityCheckSkipConditions()) {return;} }
/// return prematurely if we are already in failure or ignore state
#define UNITY_SKIP_EXECUTION { if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != 0)) {return;} }
struct _Unity Unity = { 0 };
@ -266,16 +267,6 @@ void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual
// Assertion & Control Helpers
//-----------------------------------------------
int UnityCheckSkipConditions(void)
{
// are we already in failure or ignore state?
if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != 0))
return 1;
return 0;
}
//-----------------------------------------------
int UnityCheckArraysForNull(const void* expected, const void* actual, const UNITY_LINE_TYPE lineNumber, const char* msg)
{
//return true if they are both NULL