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https://github.com/ThrowTheSwitch/Unity.git
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removed unnecessary function overhead introduced in previous commit
git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@83 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
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13
src/unity.c
13
src/unity.c
@ -10,7 +10,8 @@
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#define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; UNITY_OUTPUT_CHAR('\n'); longjmp(Unity.AbortFrame, 1); }
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#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; UNITY_OUTPUT_CHAR('\n'); longjmp(Unity.AbortFrame, 1); }
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#define UNITY_SKIP_EXECUTION { if (UnityCheckSkipConditions()) {return;} }
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/// return prematurely if we are already in failure or ignore state
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#define UNITY_SKIP_EXECUTION { if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != 0)) {return;} }
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struct _Unity Unity = { 0 };
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@ -266,16 +267,6 @@ void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual
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// Assertion & Control Helpers
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//-----------------------------------------------
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int UnityCheckSkipConditions(void)
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{
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// are we already in failure or ignore state?
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if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != 0))
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return 1;
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return 0;
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}
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//-----------------------------------------------
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int UnityCheckArraysForNull(const void* expected, const void* actual, const UNITY_LINE_TYPE lineNumber, const char* msg)
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{
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//return true if they are both NULL
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