mirror of
https://github.com/ThrowTheSwitch/Unity.git
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- updated fixture to match James' suggestions.
git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@124 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
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@ -24,11 +24,7 @@ module RakefileHelpers
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end
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def configure_clean
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unless $cfg['compiler']['build_path'].nil?
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CLEAN.include($cfg['compiler']['build_path'] + "*#{$cfg['compiler']['object_files']['extension']}")
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CLEAN.include($cfg['compiler']['build_path'] + "*#{$cfg['linker']['bin_files']['extension']}")
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CLEAN.include($cfg['compiler']['build_path'] + "*.test*")
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end
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CLEAN.include($cfg['compiler']['build_path'] + '*.*') unless $cfg['compiler']['build_path'].nil?
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end
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def configure_toolchain(config_file=DEFAULT_CONFIG_FILE)
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@ -151,7 +147,6 @@ module RakefileHelpers
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# Get a list of all source files needed
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src_files = Dir[HERE+'src/*.c']
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src_files += Dir[HERE+'main/*.c']
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src_files += Dir[HERE+'test/*.c']
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src_files << '../../src/Unity.c'
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@ -116,6 +116,13 @@ void UnityTestRunner(unityfunction* setup,
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}
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}
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void UnityIgnoreTest()
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{
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Unity.NumberOfTests++;
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Unity.CurrentTestIgnored = 1;
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UNITY_OUTPUT_CHAR('!');
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}
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//-------------------------------------------------
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//Malloc and free stuff
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@ -371,3 +378,4 @@ void UnityConcludeFixtureTest()
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Unity.CurrentTestFailed = 0;
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Unity.CurrentTestIgnored = 0;
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}
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@ -25,24 +25,25 @@ int UnityMain(int argc, char* argv[], void (*runAllTests)());
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#define TEST(group, name) \
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void TEST_##group##_##name##_testBody();\
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void TEST_##group##_##name##_();\
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void TEST_##group##_##name##_run()\
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{\
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UnityTestRunner(TEST_##group##_SETUP,\
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TEST_##group##_##name##_testBody,\
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TEST_##group##_##name##_,\
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TEST_##group##_TEAR_DOWN,\
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"TEST(" #group ", " #name ")",\
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#group, #name,\
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__FILE__, __LINE__);\
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}\
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void TEST_##group##_##name##_testBody()
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void TEST_##group##_##name##_()
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#define IGNORE_TEST(group, name) \
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void TEST_##group##_##name##_testBody();\
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void TEST_##group##_##name##_();\
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void TEST_##group##_##name##_run()\
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{\
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UnityIgnoreTest();\
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}\
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void TEST_##group##_##name##_testBody()
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void TEST_##group##_##name##_()
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#define DECLARE_TEST_CASE(group, name) \
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void TEST_##group##_##name##_run()
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@ -25,6 +25,7 @@ void UnityTestRunner(unityfunction * setup,
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const char * name,
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const char * file, int line);
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void UnityIgnoreTest();
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void UnityMalloc_StartTest();
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void UnityMalloc_EndTest();
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int UnityFailureCount();
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@ -318,4 +318,4 @@ TEST(LeakDetection, BufferOverrunFoundDuringRealloc)
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UnityOutputCharSpy_Enable(0);
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CHECK(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during realloc()"));
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Unity.CurrentTestFailed = 0;
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}
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}
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