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Merge pull request #304 from VLambret/master
Color test results using ANSI escape codes (Thanks for the work, @VLambret !)
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@ -337,6 +337,13 @@ things anyway, though... so this option exists for those situations.
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_Example:_
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#define UNITY_EXCLUDE_SETJMP
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##### `UNITY_OUTPUT_COLOR`
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If you want to add color using ANSI escape codes you can use this define.
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t
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_Example:_
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#define UNITY_OUTPUT_COLOR
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## Getting Into The Guts
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19
src/unity.c
19
src/unity.c
@ -19,10 +19,17 @@ void UNITY_OUTPUT_CHAR(int);
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struct UNITY_STORAGE_T Unity;
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#ifdef UNITY_OUTPUT_COLOR
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static const char UnityStrOk[] = "\033[42mOK\033[00m";
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static const char UnityStrPass[] = "\033[42mPASS\033[00m";
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static const char UnityStrFail[] = "\033[41mFAIL\033[00m";
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static const char UnityStrIgnore[] = "\033[43mIGNORE\033[00m";
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#else
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static const char UnityStrOk[] = "OK";
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static const char UnityStrPass[] = "PASS";
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static const char UnityStrFail[] = "FAIL";
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static const char UnityStrIgnore[] = "IGNORE";
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#endif
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static const char UnityStrNull[] = "NULL";
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static const char UnityStrSpacer[] = ". ";
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static const char UnityStrExpected[] = " Expected ";
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@ -84,6 +91,18 @@ void UnityPrint(const char* string)
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UNITY_OUTPUT_CHAR('\\');
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UNITY_OUTPUT_CHAR('n');
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}
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#ifdef UNITY_OUTPUT_COLOR
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/* print ANSI escape code */
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else if (*pch == 27 && *(pch + 1) == '[')
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{
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while (*pch && *pch != 'm')
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{
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UNITY_OUTPUT_CHAR(*pch);
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pch++;
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}
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UNITY_OUTPUT_CHAR('m');
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}
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#endif
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/* unprintable characters are shown as codes */
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else
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{
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