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Fixes #3: unity_fixture tests don't build. unity.c and unity_fixture_malloc_overrides.h neglected to include <stddef.h> even though the reference 'size_t' and 'NULL'.
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@ -8,6 +8,8 @@
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#ifndef UNITY_FIXTURE_MALLOC_OVERRIDES_H_
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#define UNITY_FIXTURE_MALLOC_OVERRIDES_H_
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#include <stddef.h>
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#define malloc unity_malloc
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#define calloc unity_calloc
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#define realloc unity_realloc
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@ -5,6 +5,7 @@
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============================================================================ */
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#include "unity.h"
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#include <stddef.h>
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#define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; longjmp(Unity.AbortFrame, 1); }
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#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; longjmp(Unity.AbortFrame, 1); }
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