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Flush unity output before a potential longjmp
Flush the unity stdout buffer before calling TEST_ABORT(). This is because if TEST_PROTECT() has not previously been called this will cause a segmentation fault and the stdout buffer will fail to print Although the segmentation fault will still occur, the error that caused it will at least be displayed
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@ -14,8 +14,8 @@ void UNITY_OUTPUT_CHAR(int);
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#endif
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/* Helpful macros for us to use here in Assert functions */
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#define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; TEST_ABORT(); }
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#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; TEST_ABORT(); }
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#define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; UNITY_OUTPUT_FLUSH(); TEST_ABORT(); }
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#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; UNITY_OUTPUT_FLUSH(); TEST_ABORT(); }
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#define RETURN_IF_FAIL_OR_IGNORE if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) return
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struct UNITY_STORAGE_T Unity;
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