Declare local variables before if statement.

This commit is contained in:
@gageas
2014-11-10 00:50:09 +09:00
parent 28d05e4f33
commit 1a868f3305

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@ -643,13 +643,13 @@ void UnityAssertFloatSpecial(const _UF actual,
const UNITY_LINE_TYPE lineNumber,
const UNITY_FLOAT_TRAIT_T style)
{
UNITY_SKIP_EXECUTION;
const char* trait_names[] = { UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet };
_U_SINT should_be_trait = ((_U_SINT)style & 1);
_U_SINT is_trait = !should_be_trait;
_U_SINT trait_index = style >> 1;
UNITY_SKIP_EXECUTION;
switch(style)
{
//To determine Inf / Neg Inf, we compare to an Inf / Neg Inf value we create on the fly
@ -803,13 +803,13 @@ void UnityAssertDoubleSpecial(const _UD actual,
const UNITY_LINE_TYPE lineNumber,
const UNITY_FLOAT_TRAIT_T style)
{
UNITY_SKIP_EXECUTION;
const char* trait_names[] = { UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet };
_U_SINT should_be_trait = ((_U_SINT)style & 1);
_U_SINT is_trait = !should_be_trait;
_U_SINT trait_index = style >> 1;
UNITY_SKIP_EXECUTION;
switch(style)
{
//To determine Inf / Neg Inf, we compare to an Inf / Neg Inf value we create on the fly