Reduce stack usage by removing unnecessary call from group runner in Fixture

Defining a group_runner which calls group_runner_runAll() is redundant
This commit is contained in:
jsalling
2015-12-14 17:04:17 -06:00
parent f75f489b6e
commit 1703bd1a5e

@ -55,13 +55,8 @@ int UnityMain(int argc, const char* argv[], void (*runAllTests)(void));
//This goes at the bottom of each test file or in a separate c file
#define TEST_GROUP_RUNNER(group)\
void TEST_##group##_GROUP_RUNNER_runAll(void);\
void TEST_##group##_GROUP_RUNNER(void);\
void TEST_##group##_GROUP_RUNNER(void)\
{\
TEST_##group##_GROUP_RUNNER_runAll();\
}\
void TEST_##group##_GROUP_RUNNER_runAll(void)
void TEST_##group##_GROUP_RUNNER(void)
//Call this from main
#define RUN_TEST_GROUP(group)\