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Use Pass string from unity.c in unity_fixture.c to garuntee colour behavior
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@ -419,7 +419,8 @@ void UnityConcludeFixtureTest(void)
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{
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if (UnityFixture.Verbose)
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{
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UnityPrint(" PASS");
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UnityPrint(" ");
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UnityPrint(UnityStrPass);
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UNITY_EXEC_TIME_STOP();
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UNITY_PRINT_EXEC_TIME();
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UNITY_PRINT_EOL();
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16
src/unity.c
16
src/unity.c
@ -21,15 +21,15 @@ void UNITY_OUTPUT_CHAR(int);
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struct UNITY_STORAGE_T Unity;
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#ifdef UNITY_OUTPUT_COLOR
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static const char UnityStrOk[] = "\033[42mOK\033[00m";
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static const char UnityStrPass[] = "\033[42mPASS\033[00m";
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static const char UnityStrFail[] = "\033[41mFAIL\033[00m";
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static const char UnityStrIgnore[] = "\033[43mIGNORE\033[00m";
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const char UnityStrOk[] = "\033[42mOK\033[00m";
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const char UnityStrPass[] = "\033[42mPASS\033[00m";
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const char UnityStrFail[] = "\033[41mFAIL\033[00m";
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const char UnityStrIgnore[] = "\033[43mIGNORE\033[00m";
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#else
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static const char UnityStrOk[] = "OK";
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static const char UnityStrPass[] = "PASS";
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static const char UnityStrFail[] = "FAIL";
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static const char UnityStrIgnore[] = "IGNORE";
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const char UnityStrOk[] = "OK";
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const char UnityStrPass[] = "PASS";
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const char UnityStrFail[] = "FAIL";
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const char UnityStrIgnore[] = "IGNORE";
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#endif
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static const char UnityStrNull[] = "NULL";
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static const char UnityStrSpacer[] = ". ";
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@ -639,6 +639,11 @@ UNITY_INTERNAL_PTR UnityDoubleToPtr(const double num);
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* Error Strings We Might Need
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*-------------------------------------------------------*/
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extern const char UnityStrOk[];
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extern const char UnityStrPass[];
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extern const char UnityStrFail[];
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extern const char UnityStrIgnore[];
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extern const char UnityStrErrFloat[];
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extern const char UnityStrErrDouble[];
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extern const char UnityStrErr64[];
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