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https://github.com/youngyangyang04/leetcode-master.git
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102.二叉树的层序遍历增加Go使用切片解法
This commit is contained in:
@ -724,6 +724,41 @@ func levelOrderBottom(root *TreeNode) [][]int {
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}
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```
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```GO
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// 使用切片作为队列
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func levelOrderBottom(root *TreeNode) [][]int {
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res := make([][]int, 0)
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if root == nil {
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return res
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}
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queue := make([]*TreeNode, 0)
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queue = append(queue, root)
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for len(queue) > 0 {
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size := len(queue)
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level := make([]int, 0)
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for i := 0; i < size; i++ {
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node := queue[0]
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queue = queue[1:]
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level = append(level, node.Val)
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if node.Left != nil {
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queue = append(queue, node.Left)
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}
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if node.Right != nil {
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queue = append(queue, node.Right)
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}
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}
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res = append(res, level)
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}
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l, r := 0, len(res)-1
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for l < r {
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res[l], res[r] = res[r], res[l]
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l++
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r--
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}
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return res
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}
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```
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#### Javascript:
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```javascript
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@ -1037,6 +1072,35 @@ func rightSideView(root *TreeNode) []int {
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}
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```
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```GO
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// 使用切片作为队列
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func rightSideView(root *TreeNode) []int {
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res := make([]int, 0)
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if root == nil {
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return res
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}
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queue := make([]*TreeNode, 0)
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queue = append(queue, root)
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for len(queue) > 0 {
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size := len(queue)
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for i := 0; i < size; i++ {
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node := queue[0]
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queue = queue[1:]
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if node.Left != nil {
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queue = append(queue, node.Left)
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}
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if node.Right != nil {
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queue = append(queue, node.Right)
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}
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if i == size-1 {
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res = append(res, node.Val)
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}
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}
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}
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return res
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}
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```
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#### Javascript:
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```javascript
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@ -1328,6 +1392,35 @@ func averageOfLevels(root *TreeNode) []float64 {
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}
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```
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```GO
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// 使用切片作为队列
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func averageOfLevels(root *TreeNode) []float64 {
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res := make([]float64, 0)
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if root == nil {
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return res
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}
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queue := make([]*TreeNode, 0)
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queue = append(queue, root)
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for len(queue) > 0 {
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size := len(queue)
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sum := 0
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for i := 0; i < size; i++ {
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node := queue[0]
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queue = queue[1:]
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sum += node.Val
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if node.Left != nil {
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queue = append(queue, node.Left)
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}
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if node.Right != nil {
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queue = append(queue, node.Right)
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}
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}
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res = append(res, float64(sum)/float64(size))
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}
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return res
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}
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```
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#### Javascript:
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```javascript
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@ -1660,6 +1753,32 @@ func levelOrder(root *Node) [][]int {
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}
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```
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```GO
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// 使用切片作为队列
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func levelOrder(root *Node) [][]int {
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res := make([][]int, 0)
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if root == nil {
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return res
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}
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queue := make([]*Node, 0)
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queue = append(queue, root)
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for len(queue) > 0 {
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size := len(queue)
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level := make([]int, 0)
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for i := 0; i < size; i++ {
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node := queue[0]
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queue = queue[1:]
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level = append(level, node.Val)
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if len(node.Children) > 0 {
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queue = append(queue, node.Children...)
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}
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}
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res = append(res, level)
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}
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return res
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}
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```
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#### JavaScript:
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```JavaScript
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@ -1959,6 +2078,37 @@ func max(x, y int) int {
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}
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```
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```GO
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// 使用切片作为队列
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func largestValues(root *TreeNode) []int {
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res := make([]int, 0)
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if root == nil {
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return res
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}
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queue := make([]*TreeNode, 0)
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queue = append(queue, root)
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for len(queue) > 0 {
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size := len(queue)
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maxValue := math.MinInt64
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for i := 0; i < size; i++ {
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node := queue[0]
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queue = queue[1:]
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if node.Val > maxValue {
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maxValue = node.Val
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}
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if node.Left != nil {
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queue = append(queue, node.Left)
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}
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if node.Right != nil {
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queue = append(queue, node.Right)
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}
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}
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res = append(res, maxValue)
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}
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return res
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}
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```
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#### Javascript:
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```javascript
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@ -2272,6 +2422,34 @@ func connect(root *Node) *Node {
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```
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```GO
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// 使用切片作为队列
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func connect(root *Node) *Node {
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if root == nil {
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return root
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}
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queue := make([]*Node, 0)
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queue = append(queue, root)
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for len(queue) > 0 {
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size := len(queue)
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for i := 0; i < size; i++ {
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node := queue[i]
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if i != size - 1 {
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queue[i].Next = queue[i+1]
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}
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if node.Left != nil {
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queue = append(queue, node.Left)
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}
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if node.Right != nil {
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queue = append(queue, node.Right)
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}
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}
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queue = queue[size:]
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}
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return root
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}
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```
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#### JavaScript:
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```javascript
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@ -2560,6 +2738,34 @@ func connect(root *Node) *Node {
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}
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```
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```GO
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// 使用切片作为队列
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func connect(root *Node) *Node {
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if root == nil {
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return root
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}
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queue := make([]*Node, 0)
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queue = append(queue, root)
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for len(queue) > 0 {
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size := len(queue)
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for i := 0; i < size; i++ {
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node := queue[i]
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if i != size - 1 {
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queue[i].Next = queue[i+1]
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}
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if node.Left != nil {
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queue = append(queue, node.Left)
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}
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if node.Right != nil {
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queue = append(queue, node.Right)
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}
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}
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queue = queue[size:]
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}
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return root
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}
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```
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#### JavaScript:
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```javascript
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@ -2829,6 +3035,33 @@ func maxDepth(root *TreeNode) int {
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}
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```
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```go
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// 使用切片作为队列
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func maxDepth(root *TreeNode) int {
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if root == nil {
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return 0
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}
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depth := 0
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queue := make([]*TreeNode, 0)
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queue = append(queue, root)
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for len(queue) > 0 {
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size := len(queue)
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for i := 0; i < size; i++ {
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node := queue[0]
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queue = queue[1:]
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if node.Left != nil {
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queue = append(queue, node.Left)
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}
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if node.Right != nil {
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queue = append(queue, node.Right)
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}
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}
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depth++
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}
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return depth
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}
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```
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#### JavaScript:
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```javascript
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@ -3102,7 +3335,37 @@ func minDepth(root *TreeNode) int {
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ans++//记录层数
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}
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return ans+1
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return ans
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}
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```
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```go
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// 使用切片作为队列
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func minDepth(root *TreeNode) int {
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if root == nil {
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return 0
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}
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depth := 0
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queue := make([]*TreeNode, 0)
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queue = append(queue, root)
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for len(queue) > 0 {
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size := len(queue)
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depth++
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for i := 0; i < size; i++ {
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node := queue[0]
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queue = queue[1:]
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if node.Left != nil {
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queue = append(queue, node.Left)
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}
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if node.Right != nil {
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queue = append(queue, node.Right)
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}
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if node.Left == nil && node.Right == nil {
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return depth
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}
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}
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}
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return depth
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}
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```
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Reference in New Issue
Block a user