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LeetCode-Go/website/content/ChapterTwo/Dynamic_Programming.md
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2.07 Dynamic Programming docs 7

Dynamic Programming

No. Title Solution Difficulty TimeComplexity SpaceComplexity Favorite Acceptance
0005 Longest Palindromic Substring [Go]({{< relref "/ChapterFour/0001~0099/0005.Longest-Palindromic-Substring.md" >}}) Medium 30.6%
0032 Longest Valid Parentheses [Go]({{< relref "/ChapterFour/0001~0099/0032.Longest-Valid-Parentheses.md" >}}) Hard 29.9%
0042 Trapping Rain Water [Go]({{< relref "/ChapterFour/0001~0099/0042.Trapping-Rain-Water.md" >}}) Hard 51.6%
0053 Maximum Subarray [Go]({{< relref "/ChapterFour/0001~0099/0053.Maximum-Subarray.md" >}}) Easy O(n) O(n) 47.9%
0062 Unique Paths [Go]({{< relref "/ChapterFour/0001~0099/0062.Unique-Paths.md" >}}) Medium O(n^2) O(n^2) 56.3%
0063 Unique Paths II [Go]({{< relref "/ChapterFour/0001~0099/0063.Unique-Paths-II.md" >}}) Medium O(n^2) O(n^2) 35.4%
0064 Minimum Path Sum [Go]({{< relref "/ChapterFour/0001~0099/0064.Minimum-Path-Sum.md" >}}) Medium O(n^2) O(n^2) 56.5%
0070 Climbing Stairs [Go]({{< relref "/ChapterFour/0001~0099/0070.Climbing-Stairs.md" >}}) Easy O(n) O(n) 48.8%
0091 Decode Ways [Go]({{< relref "/ChapterFour/0001~0099/0091.Decode-Ways.md" >}}) Medium O(n) O(n) 26.9%
0095 Unique Binary Search Trees II [Go]({{< relref "/ChapterFour/0001~0099/0095.Unique-Binary-Search-Trees-II.md" >}}) Medium 43.0%
0096 Unique Binary Search Trees [Go]({{< relref "/ChapterFour/0001~0099/0096.Unique-Binary-Search-Trees.md" >}}) Medium O(n) O(n) 54.7%
0115 Distinct Subsequences [Go]({{< relref "/ChapterFour/0100~0199/0115.Distinct-Subsequences.md" >}}) Hard 40.0%
0120 Triangle [Go]({{< relref "/ChapterFour/0100~0199/0120.Triangle.md" >}}) Medium O(n^2) O(n) 46.1%
0121 Best Time to Buy and Sell Stock [Go]({{< relref "/ChapterFour/0100~0199/0121.Best-Time-to-Buy-and-Sell-Stock.md" >}}) Easy O(n) O(1) 51.8%
0131 Palindrome Partitioning [Go]({{< relref "/ChapterFour/0100~0199/0131.Palindrome-Partitioning.md" >}}) Medium 52.6%
0152 Maximum Product Subarray [Go]({{< relref "/ChapterFour/0100~0199/0152.Maximum-Product-Subarray.md" >}}) Medium O(n) O(1) 32.9%
0174 Dungeon Game [Go]({{< relref "/ChapterFour/0100~0199/0174.Dungeon-Game.md" >}}) Hard 33.4%
0198 House Robber [Go]({{< relref "/ChapterFour/0100~0199/0198.House-Robber.md" >}}) Medium O(n) O(n) 43.1%
0213 House Robber II [Go]({{< relref "/ChapterFour/0200~0299/0213.House-Robber-II.md" >}}) Medium O(n) O(n) 37.7%
0300 Longest Increasing Subsequence [Go]({{< relref "/ChapterFour/0300~0399/0300.Longest-Increasing-Subsequence.md" >}}) Medium O(n log n) O(n) 44.5%
0303 Range Sum Query - Immutable [Go]({{< relref "/ChapterFour/0300~0399/0303.Range-Sum-Query-Immutable.md" >}}) Easy 48.2%
0304 Range Sum Query 2D - Immutable [Go]({{< relref "/ChapterFour/0300~0399/0304.Range-Sum-Query-2D-Immutable.md" >}}) Medium 41.1%
0309 Best Time to Buy and Sell Stock with Cooldown [Go]({{< relref "/ChapterFour/0300~0399/0309.Best-Time-to-Buy-and-Sell-Stock-with-Cooldown.md" >}}) Medium O(n) O(n) 48.4%
0322 Coin Change [Go]({{< relref "/ChapterFour/0300~0399/0322.Coin-Change.md" >}}) Medium O(n) O(n) 37.7%
0337 House Robber III [Go]({{< relref "/ChapterFour/0300~0399/0337.House-Robber-III.md" >}}) Medium 52.0%
0338 Counting Bits [Go]({{< relref "/ChapterFour/0300~0399/0338.Counting-Bits.md" >}}) Medium O(n) O(n) 70.6%
0343 Integer Break [Go]({{< relref "/ChapterFour/0300~0399/0343.Integer-Break.md" >}}) Medium O(n^2) O(n) 51.4%
0354 Russian Doll Envelopes [Go]({{< relref "/ChapterFour/0300~0399/0354.Russian-Doll-Envelopes.md" >}}) Hard 37.7%
0357 Count Numbers with Unique Digits [Go]({{< relref "/ChapterFour/0300~0399/0357.Count-Numbers-with-Unique-Digits.md" >}}) Medium O(1) O(1) 49.0%
0376 Wiggle Subsequence [Go]({{< relref "/ChapterFour/0300~0399/0376.Wiggle-Subsequence.md" >}}) Medium 42.2%
0392 Is Subsequence [Go]({{< relref "/ChapterFour/0300~0399/0392.Is-Subsequence.md" >}}) Easy O(n) O(1) 49.6%
0410 Split Array Largest Sum [Go]({{< relref "/ChapterFour/0400~0499/0410.Split-Array-Largest-Sum.md" >}}) Hard 46.7%
0413 Arithmetic Slices [Go]({{< relref "/ChapterFour/0400~0499/0413.Arithmetic-Slices.md" >}}) Medium 60.0%
0416 Partition Equal Subset Sum [Go]({{< relref "/ChapterFour/0400~0499/0416.Partition-Equal-Subset-Sum.md" >}}) Medium O(n^2) O(n) 45.0%
0474 Ones and Zeroes [Go]({{< relref "/ChapterFour/0400~0499/0474.Ones-and-Zeroes.md" >}}) Medium 44.0%
0494 Target Sum [Go]({{< relref "/ChapterFour/0400~0499/0494.Target-Sum.md" >}}) Medium 45.6%
0638 Shopping Offers [Go]({{< relref "/ChapterFour/0600~0699/0638.Shopping-Offers.md" >}}) Medium 53.1%
0647 Palindromic Substrings [Go]({{< relref "/ChapterFour/0600~0699/0647.Palindromic-Substrings.md" >}}) Medium 62.7%
0714 Best Time to Buy and Sell Stock with Transaction Fee [Go]({{< relref "/ChapterFour/0700~0799/0714.Best-Time-to-Buy-and-Sell-Stock-with-Transaction-Fee.md" >}}) Medium O(n) O(1) 58.1%
0718 Maximum Length of Repeated Subarray [Go]({{< relref "/ChapterFour/0700~0799/0718.Maximum-Length-of-Repeated-Subarray.md" >}}) Medium 50.5%
0746 Min Cost Climbing Stairs [Go]({{< relref "/ChapterFour/0700~0799/0746.Min-Cost-Climbing-Stairs.md" >}}) Easy O(n) O(1) 51.0%
0838 Push Dominoes [Go]({{< relref "/ChapterFour/0800~0899/0838.Push-Dominoes.md" >}}) Medium O(n) O(n) 50.0%
0887 Super Egg Drop [Go]({{< relref "/ChapterFour/0800~0899/0887.Super-Egg-Drop.md" >}}) Hard 27.0%
0898 Bitwise ORs of Subarrays [Go]({{< relref "/ChapterFour/0800~0899/0898.Bitwise-ORs-of-Subarrays.md" >}}) Medium 34.5%
0920 Number of Music Playlists [Go]({{< relref "/ChapterFour/0900~0999/0920.Number-of-Music-Playlists.md" >}}) Hard 48.0%
0968 Binary Tree Cameras [Go]({{< relref "/ChapterFour/0900~0999/0968.Binary-Tree-Cameras.md" >}}) Hard 38.9%
0978 Longest Turbulent Subarray [Go]({{< relref "/ChapterFour/0900~0999/0978.Longest-Turbulent-Subarray.md" >}}) Medium 46.7%
1025 Divisor Game [Go]({{< relref "/ChapterFour/1000~1099/1025.Divisor-Game.md" >}}) Easy O(1) O(1) 66.1%
1049 Last Stone Weight II [Go]({{< relref "/ChapterFour/1000~1099/1049.Last-Stone-Weight-II.md" >}}) Medium 45.9%
1074 Number of Submatrices That Sum to Target [Go]({{< relref "/ChapterFour/1000~1099/1074.Number-of-Submatrices-That-Sum-to-Target.md" >}}) Hard 62.0%
1105 Filling Bookcase Shelves [Go]({{< relref "/ChapterFour/1100~1199/1105.Filling-Bookcase-Shelves.md" >}}) Medium 57.5%
1143 Longest Common Subsequence [Go]({{< relref "/ChapterFour/1100~1199/1143.Longest-Common-Subsequence.md" >}}) Medium 58.7%
1235 Maximum Profit in Job Scheduling [Go]({{< relref "/ChapterFour/1200~1299/1235.Maximum-Profit-in-Job-Scheduling.md" >}}) Hard 47.7%
1423 Maximum Points You Can Obtain from Cards [Go]({{< relref "/ChapterFour/1400~1499/1423.Maximum-Points-You-Can-Obtain-from-Cards.md" >}}) Medium 46.9%
1463 Cherry Pickup II [Go]({{< relref "/ChapterFour/1400~1499/1463.Cherry-Pickup-II.md" >}}) Hard 68.8%
1641 Count Sorted Vowel Strings [Go]({{< relref "/ChapterFour/1600~1699/1641.Count-Sorted-Vowel-Strings.md" >}}) Medium 75.7%
1654 Minimum Jumps to Reach Home [Go]({{< relref "/ChapterFour/1600~1699/1654.Minimum-Jumps-to-Reach-Home.md" >}}) Medium 25.3%
1655 Distribute Repeating Integers [Go]({{< relref "/ChapterFour/1600~1699/1655.Distribute-Repeating-Integers.md" >}}) Hard 40.0%
1659 Maximize Grid Happiness [Go]({{< relref "/ChapterFour/1600~1699/1659.Maximize-Grid-Happiness.md" >}}) Hard 35.6%
1664 Ways to Make a Fair Array [Go]({{< relref "/ChapterFour/1600~1699/1664.Ways-to-Make-a-Fair-Array.md" >}}) Medium 62.1%
1690 Stone Game VII [Go]({{< relref "/ChapterFour/1600~1699/1690.Stone-Game-VII.md" >}}) Medium 49.1%
1691 Maximum Height by Stacking Cuboids [Go]({{< relref "/ChapterFour/1600~1699/1691.Maximum-Height-by-Stacking-Cuboids.md" >}}) Hard 50.1%
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