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更新目录
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README.md
24
README.md
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| 0215 | Kth Largest Element in an Array | [Go](https://github.com/halfrost/LeetCode-Go/tree/master/Algorithms/0215.%20Kth%20Largest%20Element%20in%20an%20Array) | 48.30% | Medium | |
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| 0216 | Combination Sum III | [Go](https://github.com/halfrost/LeetCode-Go/tree/master/Algorithms/0216.%20Combination%20Sum%20III) | 51.90% | Medium | |
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| 0217 | Contains Duplicate | [Go](https://github.com/halfrost/LeetCode-Go/tree/master/Algorithms/0217.%20Contains%20Duplicate) | 52.30% | Easy | |
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| 0218 | The Skyline Problem | | 31.80% | Hard | |
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| 0218 | The Skyline Problem | [Go](https://github.com/halfrost/LeetCode-Go/tree/master/Algorithms/0218.%20The%20Skyline%20Problem) | 31.80% | Hard | |
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| 0219 | Contains Duplicate II | [Go](https://github.com/halfrost/LeetCode-Go/tree/master/Algorithms/0219.%20Contains%20Duplicate%20II) | 35.50% | Easy | |
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| 0220 | Contains Duplicate III | [Go](https://github.com/halfrost/LeetCode-Go/tree/master/Algorithms/0220.%20Contains%20Duplicate%20III) | 19.80% | Medium | |
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| 0221 | Maximal Square | | 33.30% | Medium | |
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| 0847 | Shortest Path Visiting All Nodes | | 47.10% | Hard | |
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| 0848 | Shifting Letters | | 41.00% | Medium | |
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| 0849 | Maximize Distance to Closest Person | | 41.00% | Easy | |
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| 0850 | Rectangle Area II | | 45.00% | Hard | |
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| 0850 | Rectangle Area II | [Go](https://github.com/halfrost/LeetCode-Go/tree/master/Algorithms/0850.%20Rectangle%20Area%20II) | 45.00% | Hard | |
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| 0851 | Loud and Rich | | 47.80% | Medium | |
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| 0852 | Peak Index in a Mountain Array | | 69.70% | Easy | |
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| 0853 | Car Fleet | [Go](https://github.com/halfrost/LeetCode-Go/tree/master/Algorithms/0853.%20Car%20Fleet) | 40.00% | Medium | |
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| 1154 | Day of the Year | | 52.10% | Easy | |
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| 1155 | Number of Dice Rolls With Target Sum | | 48.60% | Medium | |
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| 1156 | Swap For Longest Repeated Character Substring | | 41.10% | Medium | |
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| 1157 | Online Majority Element In Subarray | | 20.50% | Hard | |
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| 1157 | Online Majority Element In Subarray | [Go](https://github.com/halfrost/LeetCode-Go/tree/master/Algorithms/1157.%20Online%20Majority%20Element%20In%20Subarray) | 20.50% | Hard | |
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|------------|-------------------------------------------------------|-------| ----------------| ---------------|-------------|
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- 线段数的经典写法。(数组和指针实现)将 merge 逻辑抽象出来了,可以实现任意操作(常见的操作有:加法,取 max,min 等等)
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- 计数线段树的经典写法
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- 区间懒惰更新
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- 线段数的经典数组实现写法。将合并两个节点 pushUp 逻辑抽象出来了,可以实现任意操作(常见的操作有:加法,取 max,min 等等)。第 218 题,第 303 题,第 307 题,第 699 题。
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- 计数线段树的经典写法。第 315 题,第 327 题,第 493 题。
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- 线段树的树的实现写法。第 715 题,第 732 题。
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- 区间懒惰更新。第 218 题,第 699 题。
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- 离散化。离散化需要注意一个特殊情况:假如三个区间为 [1,10] [1,4] [6,10],离散化后 x[1]=1,x[2]=4,x[3]=6,x[4]=10。第一个区间为 [1,4],第二个区间为 [1,2],第三个区间为 [3,4],这样一来,区间一 = 区间二 + 区间三,这和离散前的模型不符,离散前,很明显,区间一 > 区间二 + 区间三。正确的做法是:在相差大于 1 的数间加一个数,例如在上面 1 4 6 10 中间加 5,即可 x[1]=1,x[2]=4,x[3]=5,x[4]=6,x[5]=10。这样处理之后,区间一是 1-5 ,区间二是 1-2 ,区间三是 4-5 。
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- 灵活构建线段树。线段树节点可以存储多条信息,合并两个节点的 pushUp 操作也可以是多样的。第 850 题,第 1157 题。
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线段树[题型](https://blog.csdn.net/xuechelingxiao/article/details/38313105)从简单到困难:
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@@ -2241,6 +2243,16 @@ X & ~X = 0
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| Title | Solution | Difficulty | Time | Space | 收藏 |
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| ----- | :--------: | :----------: | :----: | :-----: |:-----: |
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|[218. The Skyline Problem](https://leetcode.com/problems/the-skyline-problem)| [Go](https://github.com/halfrost/LeetCode-Go/tree/master/Algorithms/0218.%20The%20Skyline%20Problem)| Hard | O(n log n)| O(n)|❤️|
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|[307. Range Sum Query - Mutable](https://leetcode.com/problems/range-sum-query-mutable)| [Go](https://github.com/halfrost/LeetCode-Go/tree/master/Algorithms/0307.%20Range%20Sum%20Query%20-%20Mutable)| Hard | O(1)| O(n)||
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|[315. Count of Smaller Numbers After Self](https://leetcode.com/problems/count-of-smaller-numbers-after-self)| [Go](https://github.com/halfrost/LeetCode-Go/tree/master/Algorithms/0315.%20Count%20of%20Smaller%20Numbers%20After%20Self)| Hard | O(n log n)| O(n)||
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|[327. Count of Range Sum](https://leetcode.com/problems/count-of-range-sum)| [Go](https://github.com/halfrost/LeetCode-Go/tree/master/Algorithms/0327.%20Count%20of%20Range%20Sum)| Hard | O(n log n)| O(n)|❤️|
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|[493. Reverse Pairs](https://leetcode.com/problems/reverse-pairs)| [Go](https://github.com/halfrost/LeetCode-Go/tree/master/Algorithms/0493.%20Reverse%20Pairs)| Hard | O(n log n)| O(n)||
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|[699. Falling Squares](https://leetcode.com/problems/falling-squares)| [Go](https://github.com/halfrost/LeetCode-Go/tree/master/Algorithms/0699.%20Falling%20Squares)| Hard | O(n log n)| O(n)|❤️|
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|[715. Range Module](https://leetcode.com/problems/range-module)| [Go](https://github.com/halfrost/LeetCode-Go/tree/master/Algorithms/0715.%20Range%20Module)| Hard | O(log n)| O(n)|❤️|
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|[732. My Calendar III](https://leetcode.com/problems/my-calendar-iii)| [Go](https://github.com/halfrost/LeetCode-Go/tree/master/Algorithms/0732.%20My%20Calendar%20III)| Hard | O(log n)| O(n)|❤️|
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|[850. Rectangle Area II](https://leetcode.com/problems/rectangle-area-ii)| [Go](https://github.com/halfrost/LeetCode-Go/tree/master/Algorithms/0850.%20Rectangle%20Area%20II)| Hard | O(n log n)| O(n)|❤️|
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|[1157. Online Majority Element In Subarray](https://leetcode.com/problems/online-majority-element-in-subarray)| [Go](https://github.com/halfrost/LeetCode-Go/tree/master/Algorithms/1157.%20Online%20Majority%20Element%20In%20Subarray)| Hard | O(log n)| O(n)|❤️|
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|-----------------------------------------------------------------|-------------|-------------| --------------------------| --------------------------|-------------|
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