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fix: refactor PrimMST and fix bug in PriorityQueue (#1300)
* ref: KeyPriorityQueue in separate file #1298 * feat: add tests for KeyPriorityQueue #1298 * fix: _shiftDown refactored and corrected #1298 * fix: use KeyPriorityQueue in PrimMST #1298 * feat: add test for PrimMST #1298 * fix: format files #1298 * fix: minor coding style changes * fix: use map for keys and priorities #1298
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153
Data-Structures/Heap/KeyPriorityQueue.js
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153
Data-Structures/Heap/KeyPriorityQueue.js
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/**
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* KeyPriorityQueue is a priority queue based on a Minimum Binary Heap.
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*
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* Minimum Binary Heaps are binary trees which are filled level by level
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* and then from left to right inside a depth level.
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* Their main property is that any parent node has a smaller or equal priority to all of its children,
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* hence the root of the tree always has the smallest priority of all nodes.
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*
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* This implementation of the Minimum Binary Heap allows for nodes to be associated to both a key,
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* which can be any datatype, and a priority.
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*
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* The heap is represented by an array with nodes ordered
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* from root-to-leaf, left-to-right.
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* Therefore, the parent-child node relationship is such that
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* * the children nodes positions relative to their parent are: (parentPos * 2 + 1) and (parentPos * 2 + 2)
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* * the parent node position relative to either of its children is: Math.floor((childPos - 1) / 2)
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*
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* More information and visuals on Binary Heaps can be found here: https://www.geeksforgeeks.org/binary-heap/
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*/
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// Priority Queue Helper functions
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const getParentPosition = position => Math.floor((position - 1) / 2)
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const getChildrenPositions = position => [2 * position + 1, 2 * position + 2]
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class KeyPriorityQueue {
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// Priority Queue class using Minimum Binary Heap
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constructor () {
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this._heap = []
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this.priorities = new Map()
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}
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/**
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* Checks if the heap is empty
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* @returns boolean
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*/
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isEmpty () {
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return this._heap.length === 0
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}
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/**
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* Adds an element to the queue
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* @param {*} key
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* @param {number} priority
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*/
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push (key, priority) {
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this._heap.push(key)
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this.priorities.set(key, priority)
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this._shiftUp(this._heap.length - 1)
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}
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/**
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* Removes the element with least priority
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* @returns the key of the element with least priority
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*/
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pop () {
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this._swap(0, this._heap.length - 1)
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const key = this._heap.pop()
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this.priorities.delete(key)
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this._shiftDown(0)
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return key
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}
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/**
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* Checks whether a given key is present in the queue
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* @param {*} key
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* @returns boolean
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*/
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contains (key) {
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return this.priorities.has(key)
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}
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/**
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* Updates the priority of the given element.
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* Adds the element if it is not in the queue.
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* @param {*} key the element to change
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* @param {number} priority new priority of the element
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*/
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update (key, priority) {
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const currPos = this._heap.indexOf(key)
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// if the key does not exist yet, add it
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if (currPos === -1) return this.push(key, priority)
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// else update priority
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this.priorities.set(key, priority)
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const parentPos = getParentPosition(currPos)
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const currPriority = this._getPriorityOrInfinite(currPos)
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const parentPriority = this._getPriorityOrInfinite(parentPos)
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const [child1Pos, child2Pos] = getChildrenPositions(currPos)
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const child1Priority = this._getPriorityOrInfinite(child1Pos)
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const child2Priority = this._getPriorityOrInfinite(child2Pos)
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if (parentPos >= 0 && parentPriority > currPriority) {
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this._shiftUp(currPos)
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} else if (child1Priority < currPriority || child2Priority < currPriority) {
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this._shiftDown(currPos)
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}
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}
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_getPriorityOrInfinite (position) {
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// Helper function, returns priority of the node, or Infinite if no node corresponds to this position
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if (position >= 0 && position < this._heap.length) return this.priorities.get(this._heap[position])
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else return Infinity
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}
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_shiftUp (position) {
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// Helper function to shift up a node to proper position (equivalent to bubbleUp)
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let currPos = position
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let parentPos = getParentPosition(currPos)
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let currPriority = this._getPriorityOrInfinite(currPos)
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let parentPriority = this._getPriorityOrInfinite(parentPos)
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while (parentPos >= 0 && parentPriority > currPriority) {
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this._swap(currPos, parentPos)
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currPos = parentPos
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parentPos = getParentPosition(currPos)
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currPriority = this._getPriorityOrInfinite(currPos)
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parentPriority = this._getPriorityOrInfinite(parentPos)
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}
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}
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_shiftDown (position) {
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// Helper function to shift down a node to proper position (equivalent to bubbleDown)
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let currPos = position
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let [child1Pos, child2Pos] = getChildrenPositions(currPos)
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let child1Priority = this._getPriorityOrInfinite(child1Pos)
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let child2Priority = this._getPriorityOrInfinite(child2Pos)
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let currPriority = this._getPriorityOrInfinite(currPos)
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if (currPriority === Infinity) {
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return
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}
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while (child1Priority < currPriority || child2Priority < currPriority) {
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if (child1Priority < currPriority && child1Priority < child2Priority) {
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this._swap(child1Pos, currPos)
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currPos = child1Pos
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} else {
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this._swap(child2Pos, currPos)
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currPos = child2Pos
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}
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[child1Pos, child2Pos] = getChildrenPositions(currPos)
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child1Priority = this._getPriorityOrInfinite(child1Pos)
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child2Priority = this._getPriorityOrInfinite(child2Pos)
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currPriority = this._getPriorityOrInfinite(currPos)
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}
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}
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_swap (position1, position2) {
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// Helper function to swap 2 nodes
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[this._heap[position1], this._heap[position2]] = [this._heap[position2], this._heap[position1]]
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}
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}
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export { KeyPriorityQueue }
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