Files
Java/src/main/java/com/thealgorithms/maths/PiApproximation.java
Yash Rajput b031a0bbba Adding PiApproximation algo (#6602)
* Adding PiApproximation algo

* Added clang formatting

* Added private method

* checkstyle fix

* checkstyle fix

---------

Co-authored-by: Deniz Altunkapan <93663085+DenizAltunkapan@users.noreply.github.com>
2025-10-08 12:16:14 +00:00

75 lines
2.1 KiB
Java

package com.thealgorithms.maths;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
/**
* Implementation to calculate an estimate of the number π (Pi).
*
* We take a random point P with coordinates (x, y) such that 0 ≤ x ≤ 1 and 0 ≤ y ≤ 1.
* If x² + y² ≤ 1, then the point is inside the quarter disk of radius 1,
* else the point is outside. We know that the probability of the point being
* inside the quarter disk is equal to π/4.
*
*
* @author [Yash Rajput](https://github.com/the-yash-rajput)
*/
public final class PiApproximation {
private PiApproximation() {
throw new AssertionError("No instances.");
}
/**
* Structure representing a point with coordinates (x, y)
* where 0 ≤ x ≤ 1 and 0 ≤ y ≤ 1.
*/
static class Point {
double x;
double y;
Point(double x, double y) {
this.x = x;
this.y = y;
}
}
/**
* This function uses the points in a given list (drawn at random)
* to return an approximation of the number π.
*
* @param pts List of points where each point contains x and y coordinates
* @return An estimate of the number π
*/
public static double approximatePi(List<Point> pts) {
double count = 0; // Points in circle
for (Point p : pts) {
if ((p.x * p.x) + (p.y * p.y) <= 1) {
count++;
}
}
return 4.0 * count / pts.size();
}
/**
* Generates random points for testing the Pi approximation.
*
* @param numPoints Number of random points to generate
* @return List of random points
*/
public static List<Point> generateRandomPoints(int numPoints) {
List<Point> points = new ArrayList<>();
Random rand = new Random();
for (int i = 0; i < numPoints; i++) {
double x = rand.nextDouble(); // Random value between 0 and 1
double y = rand.nextDouble(); // Random value between 0 and 1
points.add(new Point(x, y));
}
return points;
}
}