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[FEAT] Add general purpose Projectile Motion algorithm (Physics) (#6928)
[FEAT] Add general purpose Projectile Motion algorithm Co-authored-by: Priyanshu1303d <priyanshu130d@gmail.com> Co-authored-by: Deniz Altunkapan <deniz.altunkapan@outlook.com>
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package com.thealgorithms.physics;
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/**
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*
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* This implementation calculates the flight path of a projectile launched from any INITIAL HEIGHT.
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* It is a more flexible version of the ground-to-ground model.
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*
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* @see <a href="https://en.wikipedia.org/wiki/Projectile_motion">Wikipedia - Projectile Motion</a>
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* @author [Priyanshu Kumar Singh](https://github.com/Priyanshu1303d)
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*/
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public final class ProjectileMotion {
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private ProjectileMotion() {
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}
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/** Standard Earth gravity constant*/
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private static final double GRAVITY = 9.80665;
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/**
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* A simple container for the results of a projectile motion calculation.
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*/
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public static final class Result {
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private final double timeOfFlight;
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private final double horizontalRange;
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private final double maxHeight;
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public Result(double timeOfFlight, double horizontalRange, double maxHeight) {
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this.timeOfFlight = timeOfFlight;
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this.horizontalRange = horizontalRange;
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this.maxHeight = maxHeight;
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}
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/** @return The total time the projectile is in the air (seconds). */
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public double getTimeOfFlight() {
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return timeOfFlight;
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}
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/** @return The total horizontal distance traveled (meters). */
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public double getHorizontalRange() {
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return horizontalRange;
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}
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/** @return The maximum vertical height from the ground (meters). */
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public double getMaxHeight() {
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return maxHeight;
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}
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}
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/**
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* Calculates projectile trajectory using standard Earth gravity.
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*
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* @param initialVelocity Initial speed of the projectile (m/s).
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* @param launchAngleDegrees Launch angle from the horizontal (degrees).
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* @param initialHeight Starting height of the projectile (m).
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* @return A {@link Result} object with the trajectory data.
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*/
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public static Result calculateTrajectory(double initialVelocity, double launchAngleDegrees, double initialHeight) {
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return calculateTrajectory(initialVelocity, launchAngleDegrees, initialHeight, GRAVITY);
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}
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/**
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* Calculates projectile trajectory with a custom gravity value.
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*
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* @param initialVelocity Initial speed (m/s). Must be non-negative.
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* @param launchAngleDegrees Launch angle (degrees).
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* @param initialHeight Starting height (m). Must be non-negative.
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* @param gravity Acceleration due to gravity (m/s^2). Must be positive.
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* @return A {@link Result} object with the trajectory data.
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*/
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public static Result calculateTrajectory(double initialVelocity, double launchAngleDegrees, double initialHeight, double gravity) {
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if (initialVelocity < 0 || initialHeight < 0 || gravity <= 0) {
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throw new IllegalArgumentException("Velocity, height, and gravity must be non-negative, and gravity must be positive.");
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}
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double launchAngleRadians = Math.toRadians(launchAngleDegrees);
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double initialVerticalVelocity = initialVelocity * Math.sin(launchAngleRadians); // Initial vertical velocity
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double initialHorizontalVelocity = initialVelocity * Math.cos(launchAngleRadians); // Initial horizontal velocity
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// Correctly calculate total time of flight using the quadratic formula for vertical motion.
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// y(t) = y0 + initialVerticalVelocity*t - 0.5*g*t^2. We solve for t when y(t) = 0.
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double totalTimeOfFlight = (initialVerticalVelocity + Math.sqrt(initialVerticalVelocity * initialVerticalVelocity + 2 * gravity * initialHeight)) / gravity;
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// Calculate max height. If launched downwards, max height is the initial height.
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double maxHeight;
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if (initialVerticalVelocity > 0) {
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double heightGained = initialVerticalVelocity * initialVerticalVelocity / (2 * gravity);
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maxHeight = initialHeight + heightGained;
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} else {
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maxHeight = initialHeight;
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}
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double horizontalRange = initialHorizontalVelocity * totalTimeOfFlight;
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return new Result(totalTimeOfFlight, horizontalRange, maxHeight);
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}
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}
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