[FEAT] Add general purpose Projectile Motion algorithm (Physics) (#6928)

[FEAT] Add general purpose Projectile Motion algorithm

Co-authored-by: Priyanshu1303d <priyanshu130d@gmail.com>
Co-authored-by: Deniz Altunkapan <deniz.altunkapan@outlook.com>
This commit is contained in:
Priyanshu Kumar Singh
2025-10-26 01:42:45 +05:30
committed by GitHub
parent e21aee814c
commit 252155630e
2 changed files with 165 additions and 0 deletions

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package com.thealgorithms.physics;
/**
*
* This implementation calculates the flight path of a projectile launched from any INITIAL HEIGHT.
* It is a more flexible version of the ground-to-ground model.
*
* @see <a href="https://en.wikipedia.org/wiki/Projectile_motion">Wikipedia - Projectile Motion</a>
* @author [Priyanshu Kumar Singh](https://github.com/Priyanshu1303d)
*/
public final class ProjectileMotion {
private ProjectileMotion() {
}
/** Standard Earth gravity constant*/
private static final double GRAVITY = 9.80665;
/**
* A simple container for the results of a projectile motion calculation.
*/
public static final class Result {
private final double timeOfFlight;
private final double horizontalRange;
private final double maxHeight;
public Result(double timeOfFlight, double horizontalRange, double maxHeight) {
this.timeOfFlight = timeOfFlight;
this.horizontalRange = horizontalRange;
this.maxHeight = maxHeight;
}
/** @return The total time the projectile is in the air (seconds). */
public double getTimeOfFlight() {
return timeOfFlight;
}
/** @return The total horizontal distance traveled (meters). */
public double getHorizontalRange() {
return horizontalRange;
}
/** @return The maximum vertical height from the ground (meters). */
public double getMaxHeight() {
return maxHeight;
}
}
/**
* Calculates projectile trajectory using standard Earth gravity.
*
* @param initialVelocity Initial speed of the projectile (m/s).
* @param launchAngleDegrees Launch angle from the horizontal (degrees).
* @param initialHeight Starting height of the projectile (m).
* @return A {@link Result} object with the trajectory data.
*/
public static Result calculateTrajectory(double initialVelocity, double launchAngleDegrees, double initialHeight) {
return calculateTrajectory(initialVelocity, launchAngleDegrees, initialHeight, GRAVITY);
}
/**
* Calculates projectile trajectory with a custom gravity value.
*
* @param initialVelocity Initial speed (m/s). Must be non-negative.
* @param launchAngleDegrees Launch angle (degrees).
* @param initialHeight Starting height (m). Must be non-negative.
* @param gravity Acceleration due to gravity (m/s^2). Must be positive.
* @return A {@link Result} object with the trajectory data.
*/
public static Result calculateTrajectory(double initialVelocity, double launchAngleDegrees, double initialHeight, double gravity) {
if (initialVelocity < 0 || initialHeight < 0 || gravity <= 0) {
throw new IllegalArgumentException("Velocity, height, and gravity must be non-negative, and gravity must be positive.");
}
double launchAngleRadians = Math.toRadians(launchAngleDegrees);
double initialVerticalVelocity = initialVelocity * Math.sin(launchAngleRadians); // Initial vertical velocity
double initialHorizontalVelocity = initialVelocity * Math.cos(launchAngleRadians); // Initial horizontal velocity
// Correctly calculate total time of flight using the quadratic formula for vertical motion.
// y(t) = y0 + initialVerticalVelocity*t - 0.5*g*t^2. We solve for t when y(t) = 0.
double totalTimeOfFlight = (initialVerticalVelocity + Math.sqrt(initialVerticalVelocity * initialVerticalVelocity + 2 * gravity * initialHeight)) / gravity;
// Calculate max height. If launched downwards, max height is the initial height.
double maxHeight;
if (initialVerticalVelocity > 0) {
double heightGained = initialVerticalVelocity * initialVerticalVelocity / (2 * gravity);
maxHeight = initialHeight + heightGained;
} else {
maxHeight = initialHeight;
}
double horizontalRange = initialHorizontalVelocity * totalTimeOfFlight;
return new Result(totalTimeOfFlight, horizontalRange, maxHeight);
}
}