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Ganesh Saraswat 0f9b95334a 3D motion support, change default behaviour
Major Release:
- made the correct flip options the default (to revert: uncomment in Landmark.cs, and uncomment cv2.flip)
- switch between the traditional anchored landmarks versus the full 3D movement using the appropriate Boolean in the unity inspector
2023-11-17 15:32:16 -07:00

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Python

# Internally used, don't mind this.
KILL_THREADS = False
# Toggle this in order to view how your WebCam is being interpreted (reduces performance).
DEBUG = True
# To switch cameras. Sometimes takes a while.
WEBCAM_INDEX = 0
# Settings do not universally apply, not all WebCams support all frame rates and resolutions
USE_CUSTOM_CAM_SETTINGS = False
FPS = 60
WIDTH = 320
HEIGHT = 240
# [0, 2] Higher numbers are more precise, but also cost more performance. Good environment conditions = 1, otherwise 2.
MODEL_COMPLEXITY = 1