2 Commits

Author SHA1 Message Date
0f9b95334a 3D motion support, change default behaviour
Major Release:
- made the correct flip options the default (to revert: uncomment in Landmark.cs, and uncomment cv2.flip)
- switch between the traditional anchored landmarks versus the full 3D movement using the appropriate Boolean in the unity inspector
2023-11-17 15:32:16 -07:00
3548b6c0a8 Fixed bug
Technically since we flipped using cv2.flip, we need to re flip in unity (otherwise get incorrect results if query landmarks in unity).
LEGACY BEHAVIOR: comment #define FLIP
CORRECT BEHAVIOR: leave everything as is
NO FLIP: comment cv2.flip() in python, comment FLIP here.
2023-10-02 08:09:52 -06:00