Files
Speykious d562895694 Rewrite solutions (#33)
* Add paths for Linux in BlazePose example

* Add BlazePose example to VSCode debug launchers

* Use `pose_landmark` instead of `pose_tracking_*`

* Pluralize `SidePacket`

The correct way to call it is actually `SidePackets`,
as it is internally a `map<string, Packet>`.

* Little XML doc

* Consolidate `StartRun` method parameters

* Add `SidePackets` property to `Calculator`

* Add side packet arguments to `BlazePose`

* Use the `pose_tracking` graph

Let's try specifying side packets there instead.

* Use asynchronous SeeShark frame input

Looks like that doesn't fix the FPS...

* Remove unnecessary `unsafe`

* Better error handling in example program

* Uncomment additional SidePacket

* Implement new Packet API

* Rename `Packet` namespace to `OldPacket`

* Rename `NewPacket` namespace to `Packet`

* Actually, `Packets` is better...

* Delete old Packet API

* Replace Calculators with Solutions

Solutions are written in a way to imitate the
MediaPipe Python API as much as possible.

* Remove Old Packet API tests

* Fix remaining tests

* No more `SignalAbort` :0

* Revert "No more `SignalAbort` :0"

This reverts commit dd63b53fb53590560188d652346130ff31c74c62.

* Create `FaceMeshCpuSolution`

* Add interface

* Temporarily remove non-compiling example projects

* This solution produces segfaults...

* Create `PacketType` enum

Store packet outputs instead of packets in solution
No segfault now :D

* Use an `IDictionary` for outputs

* Create a `Hands` example

* Hand tracking is 10 times slower...

* No threading T-T

* Add `FaceMeshGpu` solution

* Avoid `free(): invalid pointer` error

* Implement `HandsGpu` solution

It works perfectly fine :D

* Start reimplementing Pose example

* Pose landmarks CPU (it's very slow)

* Just correcting some things in the examples

* Implement `PoseGpuSolution` (it's decently fast)

* `OsuFrameworkVisualTests` example works too

Though we need a way to make solutions multithreaded.

* Attempt at thread-safe `Solution` implementation

* There is no thread-safe solution. :')

This reverts commit 6e9ccca3deebf3ca74ed25c41e619c07c5febd94.

* Fix duplicate project in solution

How the fuck did that happen???
2022-07-25 23:53:06 +08:00

27 lines
774 B
C#

// Copyright (c) homuler and The Vignette Authors
// This file is part of MediaPipe.NET.
// MediaPipe.NET is licensed under the MIT License. See LICENSE for details.
using System;
using System.IO;
using Mediapipe.Net.Util;
namespace Mediapipe.Net.Examples.Hands
{
public class DummyResourceManager : ResourceManager
{
public override PathResolver ResolvePath => (path) =>
{
Console.WriteLine($"PathResolver: (not) resolving path '{path}'");
return path;
};
public override ResourceProvider ProvideResource => (path) =>
{
Console.WriteLine($"ResourceProvider: providing resource '{path}'");
byte[] bytes = File.ReadAllBytes(path);
return bytes;
};
}
}