* Use new MediaPipe packages and update version
* Apply updates from MediaPipeUnityPlugin
All while keeping C pointers like `void*` instead of `IntPtr`
and various other practices.
* Add VSCode task to debug tests
* Fix unset freeHGlobal delegate
This can happen because the static code of the NativeMethods class
could have not run, for some reason...
* Fix all examples
* Fix import reordering
* Add paths for Linux in BlazePose example
* Add BlazePose example to VSCode debug launchers
* Use `pose_landmark` instead of `pose_tracking_*`
* Pluralize `SidePacket`
The correct way to call it is actually `SidePackets`,
as it is internally a `map<string, Packet>`.
* Little XML doc
* Consolidate `StartRun` method parameters
* Add `SidePackets` property to `Calculator`
* Add side packet arguments to `BlazePose`
* Use the `pose_tracking` graph
Let's try specifying side packets there instead.
* Use asynchronous SeeShark frame input
Looks like that doesn't fix the FPS...
* Remove unnecessary `unsafe`
* Better error handling in example program
* Uncomment additional SidePacket
* Implement new Packet API
* Rename `Packet` namespace to `OldPacket`
* Rename `NewPacket` namespace to `Packet`
* Actually, `Packets` is better...
* Delete old Packet API
* Replace Calculators with Solutions
Solutions are written in a way to imitate the
MediaPipe Python API as much as possible.
* Remove Old Packet API tests
* Fix remaining tests
* No more `SignalAbort` :0
* Revert "No more `SignalAbort` :0"
This reverts commit dd63b53fb53590560188d652346130ff31c74c62.
* Create `FaceMeshCpuSolution`
* Add interface
* Temporarily remove non-compiling example projects
* This solution produces segfaults...
* Create `PacketType` enum
Store packet outputs instead of packets in solution
No segfault now :D
* Use an `IDictionary` for outputs
* Create a `Hands` example
* Hand tracking is 10 times slower...
* No threading T-T
* Add `FaceMeshGpu` solution
* Avoid `free(): invalid pointer` error
* Implement `HandsGpu` solution
It works perfectly fine :D
* Start reimplementing Pose example
* Pose landmarks CPU (it's very slow)
* Just correcting some things in the examples
* Implement `PoseGpuSolution` (it's decently fast)
* `OsuFrameworkVisualTests` example works too
Though we need a way to make solutions multithreaded.
* Attempt at thread-safe `Solution` implementation
* There is no thread-safe solution. :')
This reverts commit 6e9ccca3deebf3ca74ed25c41e619c07c5febd94.
* Fix duplicate project in solution
How the fuck did that happen???