import socket import wave import argparse ''' Create a UDP socket and bind it to the server's IP:8000. Listen for incoming messages and print them to the console. Save the audio to a WAV file. ''' def main(samplerate, channels): # Create a UDP socket server_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) server_socket.bind(('0.0.0.0', 8000)) # Create WAV file with parameters filename = f"{samplerate}_{channels}.wav" wav_file = wave.open(filename, "wb") wav_file.setnchannels(channels) # channels parameter wav_file.setsampwidth(2) # 2 bytes per sample (16-bit) wav_file.setframerate(samplerate) # samplerate parameter print(f"Start saving audio from 0.0.0.0:8000 to {filename}...") try: while True: # Receive a message from the client message, address = server_socket.recvfrom(8000) # Write PCM data to WAV file wav_file.writeframes(message) # Print length of the message print(f"Received {len(message)} bytes from {address}") except KeyboardInterrupt: print("\nStopping recording...") finally: # Close files and socket wav_file.close() server_socket.close() print(f"WAV file '{filename}' saved successfully") if __name__ == "__main__": parser = argparse.ArgumentParser(description='UDP音频数据接收器,保存为WAV文件') parser.add_argument('--samplerate', '-s', type=int, default=16000, help='采样率 (默认: 16000)') parser.add_argument('--channels', '-c', type=int, default=2, help='声道数 (默认: 2)') args = parser.parse_args() main(args.samplerate, args.channels)