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This requires some additional changes to the dependencies since the progress-bar library has been changed to github.com/vbauerster/mpb. Please refer to the following link for the release notes: https://github.com/containers/image/releases/tag/v1.4 Signed-off-by: Valentin Rothberg <rothberg@redhat.com>
252 lines
5.6 KiB
Go
252 lines
5.6 KiB
Go
package mpb
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import (
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"container/heap"
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"fmt"
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"io"
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"io/ioutil"
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"os"
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"sync"
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"time"
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"github.com/vbauerster/mpb/cwriter"
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)
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const (
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// default RefreshRate
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prr = 120 * time.Millisecond
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// default width
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pwidth = 80
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// default format
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pformat = "[=>-]"
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)
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// Progress represents the container that renders Progress bars
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type Progress struct {
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wg *sync.WaitGroup
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uwg *sync.WaitGroup
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operateState chan func(*pState)
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done chan struct{}
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}
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type pState struct {
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bHeap *priorityQueue
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shutdownPending []*Bar
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heapUpdated bool
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zeroWait bool
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idCounter int
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width int
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format string
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rr time.Duration
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cw *cwriter.Writer
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pMatrix map[int][]chan int
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aMatrix map[int][]chan int
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// following are provided by user
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uwg *sync.WaitGroup
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manualRefreshCh <-chan time.Time
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cancel <-chan struct{}
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shutdownNotifier chan struct{}
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waitBars map[*Bar]*Bar
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debugOut io.Writer
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}
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// New creates new Progress instance, which orchestrates bars rendering process.
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// Accepts mpb.ProgressOption funcs for customization.
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func New(options ...ProgressOption) *Progress {
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pq := make(priorityQueue, 0)
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heap.Init(&pq)
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s := &pState{
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bHeap: &pq,
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width: pwidth,
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format: pformat,
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cw: cwriter.New(os.Stdout),
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rr: prr,
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waitBars: make(map[*Bar]*Bar),
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debugOut: ioutil.Discard,
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}
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for _, opt := range options {
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if opt != nil {
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opt(s)
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}
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}
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p := &Progress{
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uwg: s.uwg,
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wg: new(sync.WaitGroup),
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operateState: make(chan func(*pState)),
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done: make(chan struct{}),
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}
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go p.serve(s)
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return p
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}
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// AddBar creates a new progress bar and adds to the container.
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func (p *Progress) AddBar(total int64, options ...BarOption) *Bar {
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p.wg.Add(1)
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result := make(chan *Bar)
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select {
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case p.operateState <- func(s *pState) {
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options = append(options, barWidth(s.width), barFormat(s.format))
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b := newBar(p.wg, s.idCounter, total, s.cancel, options...)
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if b.runningBar != nil {
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s.waitBars[b.runningBar] = b
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} else {
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heap.Push(s.bHeap, b)
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s.heapUpdated = true
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}
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s.idCounter++
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result <- b
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}:
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return <-result
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case <-p.done:
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p.wg.Done()
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return nil
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}
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}
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// Abort is only effective while bar progress is running,
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// it means remove bar now without waiting for its completion.
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// If bar is already completed, there is nothing to abort.
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// If you need to remove bar after completion, use BarRemoveOnComplete BarOption.
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func (p *Progress) Abort(b *Bar, remove bool) {
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select {
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case p.operateState <- func(s *pState) {
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if b.index < 0 {
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return
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}
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if remove {
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s.heapUpdated = heap.Remove(s.bHeap, b.index) != nil
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}
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s.shutdownPending = append(s.shutdownPending, b)
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}:
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case <-p.done:
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}
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}
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// UpdateBarPriority provides a way to change bar's order position.
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// Zero is highest priority, i.e. bar will be on top.
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func (p *Progress) UpdateBarPriority(b *Bar, priority int) {
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select {
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case p.operateState <- func(s *pState) { s.bHeap.update(b, priority) }:
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case <-p.done:
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}
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}
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// BarCount returns bars count
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func (p *Progress) BarCount() int {
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result := make(chan int, 1)
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select {
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case p.operateState <- func(s *pState) { result <- s.bHeap.Len() }:
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return <-result
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case <-p.done:
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return 0
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}
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}
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// Wait first waits for user provided *sync.WaitGroup, if any,
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// then waits far all bars to complete and finally shutdowns master goroutine.
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// After this method has been called, there is no way to reuse *Progress instance.
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func (p *Progress) Wait() {
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if p.uwg != nil {
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p.uwg.Wait()
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}
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p.wg.Wait()
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select {
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case p.operateState <- func(s *pState) { s.zeroWait = true }:
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<-p.done
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case <-p.done:
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}
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}
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func (s *pState) updateSyncMatrix() {
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s.pMatrix = make(map[int][]chan int)
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s.aMatrix = make(map[int][]chan int)
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for i := 0; i < s.bHeap.Len(); i++ {
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bar := (*s.bHeap)[i]
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table := bar.wSyncTable()
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pRow, aRow := table[0], table[1]
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for i, ch := range pRow {
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s.pMatrix[i] = append(s.pMatrix[i], ch)
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}
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for i, ch := range aRow {
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s.aMatrix[i] = append(s.aMatrix[i], ch)
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}
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}
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}
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func (s *pState) render(tw int) {
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if s.heapUpdated {
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s.updateSyncMatrix()
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s.heapUpdated = false
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}
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syncWidth(s.pMatrix)
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syncWidth(s.aMatrix)
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for i := 0; i < s.bHeap.Len(); i++ {
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bar := (*s.bHeap)[i]
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go bar.render(s.debugOut, tw)
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}
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if err := s.flush(s.bHeap.Len()); err != nil {
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fmt.Fprintf(s.debugOut, "%s %s %v\n", "[mpb]", time.Now(), err)
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}
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}
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func (s *pState) flush(lineCount int) error {
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for s.bHeap.Len() > 0 {
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bar := heap.Pop(s.bHeap).(*Bar)
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frameReader := <-bar.frameReaderCh
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defer func() {
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if frameReader.toShutdown {
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// shutdown at next flush, in other words decrement underlying WaitGroup
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// only after the bar with completed state has been flushed.
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// this ensures no bar ends up with less than 100% rendered.
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s.shutdownPending = append(s.shutdownPending, bar)
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if replacementBar, ok := s.waitBars[bar]; ok {
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heap.Push(s.bHeap, replacementBar)
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s.heapUpdated = true
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delete(s.waitBars, bar)
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}
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if frameReader.removeOnComplete {
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s.heapUpdated = true
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return
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}
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}
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heap.Push(s.bHeap, bar)
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}()
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s.cw.ReadFrom(frameReader)
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lineCount += frameReader.extendedLines
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}
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for i := len(s.shutdownPending) - 1; i >= 0; i-- {
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close(s.shutdownPending[i].shutdown)
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s.shutdownPending = s.shutdownPending[:i]
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}
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return s.cw.Flush(lineCount)
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}
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func syncWidth(matrix map[int][]chan int) {
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for _, column := range matrix {
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column := column
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go func() {
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var maxWidth int
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for _, ch := range column {
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w := <-ch
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if w > maxWidth {
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maxWidth = w
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}
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}
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for _, ch := range column {
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ch <- maxWidth
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}
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}()
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}
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}
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